|  |  | @ -942,7 +942,7 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 	public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) { |  |  |  | 	public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.SIEGE.extents); |  |  |  | 		return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 	} |  |  |  | 	} | 
			
		
	
		
		
			
				
					
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					|  |  | @ -1000,9 +1000,9 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
		
			
				
					
					|  |  |  | 		HashSet<Integer> currentMemory; |  |  |  | 		HashSet<Integer> currentMemory; | 
			
		
	
		
		
			
				
					
					|  |  |  | 		PlayerCharacter player; |  |  |  | 		PlayerCharacter player; | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		// Gather current list of players within a distance defined by the seige bounds
 |  |  |  | 		// Gather current list of players within the zone bounds
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					|  |  |  | 		currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER); |  |  |  | 		currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 		currentMemory = new HashSet<>(); |  |  |  | 		currentMemory = new HashSet<>(); | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		for (AbstractWorldObject playerObject : currentPlayers) { |  |  |  | 		for (AbstractWorldObject playerObject : currentPlayers) { | 
			
		
	
	
		
		
			
				
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