|  |  | @ -18,6 +18,7 @@ import engine.job.JobContainer; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.job.JobScheduler; |  |  |  | import engine.job.JobScheduler; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.jobs.UpgradeNPCJob; |  |  |  | import engine.jobs.UpgradeNPCJob; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Bounds; |  |  |  | import engine.math.Bounds; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.math.Quaternion; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3f; |  |  |  | import engine.math.Vector3f; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.ByteBufferWriter; |  |  |  | import engine.net.ByteBufferWriter; | 
			
		
	
	
		
		
			
				
					|  |  | @ -319,6 +320,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		int slot; |  |  |  | 		int slot; | 
			
		
	
		
		
			
				
					
					|  |  |  | 		Vector3fImmutable slotLocation; |  |  |  | 		Vector3fImmutable slotLocation; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 		Quaternion slotRotation; | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) |  |  |  | 		if (ConfigManager.serverType.equals(ServerType.LOGINSERVER)) | 
			
		
	
		
		
			
				
					
					|  |  |  | 			return; |  |  |  | 			return; | 
			
		
	
	
		
		
			
				
					|  |  | @ -358,7 +360,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  | 			// Override bind and location for  this npc derived
 |  |  |  | 			// Override bind and location for  this npc derived
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					|  |  |  | 			// from BuildingManager slot location data.
 |  |  |  | 			// from BuildingManager slot location data.
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					|  |  |  | 			slotLocation = BuildingManager.getSlotLocation(building, slot); |  |  |  | 			slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  | 			this.bindLoc = building.getLoc().add(slotLocation); |  |  |  | 			this.bindLoc = building.getLoc().add(slotLocation); | 
			
		
	
		
		
			
				
					
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					|  |  | @ -368,6 +370,11 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 			this.loc = new Vector3fImmutable(bindLoc); |  |  |  | 			this.loc = new Vector3fImmutable(bindLoc); | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  | 			// Rotate NPC by slot rotation
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					|  |  |  |  |  |  |  | 			slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 			this.setRot(new Vector3f(0, slotRotation.y, 0)); | 
			
		
	
		
		
			
				
					
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					|  |  |  | 			// Configure region and floor/level for this NPC
 |  |  |  | 			// Configure region and floor/level for this NPC
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					|  |  |  | 			this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); |  |  |  | 			this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); | 
			
		
	
	
		
		
			
				
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