Public Repository for the Magicbane Emulator Project Called BattleBane
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.TrackJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import engine.wpak.data.PowerAction;
import java.util.HashMap;
public class TrackPowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
public PowerAction powerAction;
public TrackPowerAction(PowerAction powerAction, HashMap<String, EffectsBase> effects) {
super(powerAction);
this.effectID = powerAction.effects.get(0).effect_id;
this.effect = effects.get(this.effectID);
this.powerAction = powerAction;
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = MBServerStatics.TRACK_ARROW_SENSITIVITY;
String stackType = ab.getStackType();
TrackJob eff = new TrackJob(source, awo, stackType, trains, ab, pb, this.effect, this);
source.addEffect(stackType, duration, eff, this.effect, trains);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}