forked from MagicBane/Server
102 lines
3.2 KiB
Java
102 lines
3.2 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg.commands;
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import engine.Enum.GameObjectType;
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import engine.gameManager.DbManager;
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import engine.math.Vector3f;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.AbstractGameObject;
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public class ClientAdminCommandMsg extends ClientNetMsg {
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private int msgType;
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private String msgCommand;
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private long senderCompID;
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private int targetType;
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private int targetUUID;
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private Vector3f location;
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private AbstractGameObject target;
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/**
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* This is the general purpose constructor.
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*/
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public ClientAdminCommandMsg() {
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super(Protocol.CLIENTADMINCOMMAND);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public ClientAdminCommandMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.CLIENTADMINCOMMAND, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied ByteBufferWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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// TODO implement Serialize()
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}
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/**
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* Deserializes the subclass specific items from the supplied ByteBufferReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.msgType = reader.getInt();
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this.msgCommand = reader.getString();
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this.targetType = reader.getInt();
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this.targetUUID = reader.getInt();
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this.senderCompID = reader.getLong(); // always null??
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this.location = new Vector3f(reader.getFloat(), reader.getFloat(), reader.getFloat());
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if (targetUUID != 0)
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target = DbManager.getObject(GameObjectType.values()[this.targetType], this.targetUUID);
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}
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/**
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* @return the msgCommand
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*/
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public String getMsgCommand() {
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return msgCommand;
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}
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/**
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* @return the targetUUID
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*/
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public int getTargetUUID() {
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return targetUUID;
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}
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/**
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* @return the location
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*/
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public Vector3f getLocation() {
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return location;
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}
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/**
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* @return the target
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*/
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public AbstractGameObject getTarget() {
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return target;
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}
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}
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