forked from MagicBane/Server
load mesh data and structure meshes
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@@ -995,8 +995,11 @@ public enum BuildingManager {
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for (int mesh : meshes) {
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if (!mesh_heights.containsKey(mesh) || !mesh_triangle_points.containsKey(mesh))
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return; //no data for this mesh
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if (!mesh_heights.containsKey(mesh)) {
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continue; //no data for this mesh
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}
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if(!mesh_triangle_points.containsKey(mesh))
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continue;
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Mesh generatedMesh = new Mesh();
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generatedMesh.parentBuilding = building;
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