load mesh data and structure meshes

This commit is contained in:
2024-01-15 20:28:49 -06:00
parent f077370034
commit 06df109a18
@@ -941,8 +941,6 @@ public class dbBuildingHandler extends dbHandlerBase {
BuildingManager.mesh_bounding_boxes = new HashMap<>(); BuildingManager.mesh_bounding_boxes = new HashMap<>();
while (rs.next()) { while (rs.next()) {
if(BuildingManager.mesh_bounding_boxes.containsKey(rs.getInt("meshId")) == false){ if(BuildingManager.mesh_bounding_boxes.containsKey(rs.getInt("meshId")) == false){
float centerX = Float.parseFloat(rs.getString("start").split(";")[0]);
float centerZ = Float.parseFloat(rs.getString("start").split(";")[1]);
float endX = Float.parseFloat(rs.getString("end").split(";")[0]); float endX = Float.parseFloat(rs.getString("end").split(";")[0]);
float endZ = Float.parseFloat(rs.getString("end").split(";")[1]); float endZ = Float.parseFloat(rs.getString("end").split(";")[1]);
float refX = Float.parseFloat(rs.getString("ref").split(";")[0]); float refX = Float.parseFloat(rs.getString("ref").split(";")[0]);