forked from MagicBane/Server
load mesh data and structure meshes
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@@ -941,8 +941,6 @@ public class dbBuildingHandler extends dbHandlerBase {
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BuildingManager.mesh_bounding_boxes = new HashMap<>();
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BuildingManager.mesh_bounding_boxes = new HashMap<>();
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while (rs.next()) {
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while (rs.next()) {
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if(BuildingManager.mesh_bounding_boxes.containsKey(rs.getInt("meshId")) == false){
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if(BuildingManager.mesh_bounding_boxes.containsKey(rs.getInt("meshId")) == false){
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float centerX = Float.parseFloat(rs.getString("start").split(";")[0]);
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float centerZ = Float.parseFloat(rs.getString("start").split(";")[1]);
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float endX = Float.parseFloat(rs.getString("end").split(";")[0]);
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float endX = Float.parseFloat(rs.getString("end").split(";")[0]);
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float endZ = Float.parseFloat(rs.getString("end").split(";")[1]);
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float endZ = Float.parseFloat(rs.getString("end").split(";")[1]);
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float refX = Float.parseFloat(rs.getString("ref").split(";")[0]);
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float refX = Float.parseFloat(rs.getString("ref").split(";")[0]);
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