load mesh data and structure meshes

This commit is contained in:
2024-01-15 20:09:05 -06:00
parent 94e16bdf3d
commit f077370034
@@ -1023,6 +1023,8 @@ public enum BuildingManager {
generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1));
generatedMesh.boundsRect = boundingBox;
} else{
Logger.error("No Bounding Box Data For Mesh: " + mesh);
}
generatedMesh.triangles = new ArrayList<>();
for (ArrayList<Vector3f> pointList : triPoints) {