forked from MagicBane/Server
load mesh data and structure meshes
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@@ -1023,6 +1023,8 @@ public enum BuildingManager {
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generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
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generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1));
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generatedMesh.boundsRect = boundingBox;
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} else{
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Logger.error("No Bounding Box Data For Mesh: " + mesh);
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}
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generatedMesh.triangles = new ArrayList<>();
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for (ArrayList<Vector3f> pointList : triPoints) {
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