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New npc creation work.

master
MagicBot 1 year ago
parent
commit
0bca57686d
  1. 16
      src/engine/db/handlers/dbNPCHandler.java

16
src/engine/db/handlers/dbNPCHandler.java

@ -11,6 +11,7 @@ package engine.db.handlers; @@ -11,6 +11,7 @@ package engine.db.handlers;
import engine.Enum.ProfitType;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.NPC;
import engine.objects.NPCProfits;
import engine.objects.ProducedItem;
@ -38,18 +39,25 @@ public class dbNPCHandler extends dbHandlerBase { @@ -38,18 +39,25 @@ public class dbNPCHandler extends dbHandlerBase {
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("CALL `npc_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) {
Vector3fImmutable bindLocation;
if (toAdd.buildingUUID == 0)
bindLocation = toAdd.bindLoc;
else
bindLocation = Vector3fImmutable.ZERO;
preparedStatement.setLong(1, toAdd.parentZoneUUID);
preparedStatement.setString(2, toAdd.getName());
preparedStatement.setInt(3, toAdd.contractUUID);
preparedStatement.setInt(4, toAdd.guildUUID);
preparedStatement.setFloat(5, toAdd.getSpawnX());
preparedStatement.setFloat(6, toAdd.getSpawnY());
preparedStatement.setFloat(7, toAdd.getSpawnZ());
preparedStatement.setFloat(5, bindLocation.x);
preparedStatement.setFloat(6, bindLocation.y);
preparedStatement.setFloat(7, bindLocation.z);
preparedStatement.setInt(8, toAdd.level);
preparedStatement.setFloat(9, toAdd.buyPercent);
preparedStatement.setFloat(10, toAdd.sellPercent);
if (toAdd.getBuilding() != null)
if (toAdd.buildingUUID > 0)
preparedStatement.setInt(11, toAdd.buildingUUID);
else
preparedStatement.setInt(11, 0);

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