| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -999,11 +999,9 @@ public class City extends AbstractWorldObject {
				@@ -999,11 +999,9 @@ public class City extends AbstractWorldObject {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							HashSet<Integer> currentMemory; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							PlayerCharacter player; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							// Gather current list of players within a distance defined by the x extent of the
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							// city zone.  As we want to grab all players with even a remote possibility of
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							// being in the zone, we might have to increase this distance.
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							// Gather current list of players within a distance defined by the seige bounds
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.41421356237, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							currentMemory = new HashSet<>(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							for (AbstractWorldObject playerObject : currentPlayers) { | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |