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Wall archers set to static grid type.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
1cdaa58e7a
  1. 7
      src/engine/objects/Mob.java

7
src/engine/objects/Mob.java

@ -1627,6 +1627,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1627,6 +1627,9 @@ public class Mob extends AbstractIntelligenceAgent {
return;
this.mobBase = MobBase.getMobBase(loadID);
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
this.building = BuildingManager.getBuilding(this.buildingUUID);
if (this.contractUUID == 0)
@ -1652,12 +1655,12 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1652,12 +1655,12 @@ public class Mob extends AbstractIntelligenceAgent {
// Load AI for wall archers
if (NPC.ISWallArcher(this.contract)) {
this.gridObjectType = GridObjectType.STATIC;
this.behaviourType = MobBehaviourType.GuardWallArcher;
this.isPlayerGuard = true;
this.spawnTime = 450;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
}
}
// Default to the mobbase for AI if nothing is hte mob field to override.
@ -1676,8 +1679,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1676,8 +1679,6 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.guild == null)
this.guild = Guild.getErrantGuild();
this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();

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