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Heightmap is now an integer.

magicbox-1.5.2
MagicBot 1 year ago
parent
commit
1e9eec2c48
  1. 5
      src/engine/InterestManagement/HeightMap.java
  2. 19
      src/engine/objects/Zone.java

5
src/engine/InterestManagement/HeightMap.java

@ -40,7 +40,7 @@ public class HeightMap {
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>(); public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
public static final HashMap<String, int[][]> _pixelData = new HashMap<>(); public static final HashMap<Integer, int[][]> _pixelData = new HashMap<>();
// Heightmap data for all zones. // Heightmap data for all zones.
public static float SCALEVALUE = 1.0f / 255; public static float SCALEVALUE = 1.0f / 255;
@ -341,7 +341,8 @@ public class HeightMap {
// Insert color data into lookup table // Insert color data into lookup table
_pixelData.put(imageFile.getName().substring(0, imageFile.getName().lastIndexOf(".")), colorData); int heightMapID = Integer.parseInt(imageFile.getName().substring(0, imageFile.getName().lastIndexOf(".")));
_pixelData.put(heightMapID, colorData);
} catch (IOException e) { } catch (IOException e) {
Logger.error(e); Logger.error(e);

19
src/engine/objects/Zone.java

@ -61,6 +61,15 @@ public class Zone extends AbstractGameObject {
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
public static long lastRespawn = 0; public static long lastRespawn = 0;
public Bounds blendBounds; public Bounds blendBounds;
public float major_radius;
public float minor_radius;
public float min_blend;
public float max_blend;
public String sea_level_type;
public float sea_level;
public String terrain_type;
public float terrain_max_y;
public int terrain_image;
/** /**
* ResultSet Constructor * ResultSet Constructor
@ -81,7 +90,15 @@ public class Zone extends AbstractGameObject {
this.icon3 = rs.getString("icon3"); this.icon3 = rs.getString("icon3");
this.min_level = rs.getInt("min_level"); this.min_level = rs.getInt("min_level");
this.max_level = rs.getInt("max_level"); this.max_level = rs.getInt("max_level");
this.hash = rs.getString("hash"); this.major_radius = rs.getFloat("major_radius");
this.minor_radius = rs.getFloat("minor_radius");
this.min_blend = rs.getFloat("min_blend");
this.max_blend = rs.getFloat("max_blend");
this.sea_level_type = rs.getString("sea_level_type");
this.sea_level = rs.getFloat("sea_level");
this.terrain_type = rs.getString("terrain_type");
this.terrain_max_y = rs.getFloat("terrain_max_y");
this.terrain_image = rs.getInt("terrain_image");
//this needs to be here specifically for new zones created after server boot (e.g. player city zones) //this needs to be here specifically for new zones created after server boot (e.g. player city zones)

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