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@ -61,6 +61,15 @@ public class Zone extends AbstractGameObject { |
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); |
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public static long lastRespawn = 0; |
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public static long lastRespawn = 0; |
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public Bounds blendBounds; |
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public Bounds blendBounds; |
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public float major_radius; |
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public float minor_radius; |
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public float min_blend; |
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public float max_blend; |
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public String sea_level_type; |
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public float sea_level; |
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public String terrain_type; |
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public float terrain_max_y; |
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public int terrain_image; |
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/** |
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/** |
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* ResultSet Constructor |
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* ResultSet Constructor |
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@ -81,7 +90,15 @@ public class Zone extends AbstractGameObject { |
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this.icon3 = rs.getString("icon3"); |
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this.icon3 = rs.getString("icon3"); |
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this.min_level = rs.getInt("min_level"); |
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this.min_level = rs.getInt("min_level"); |
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this.max_level = rs.getInt("max_level"); |
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this.max_level = rs.getInt("max_level"); |
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this.hash = rs.getString("hash"); |
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this.major_radius = rs.getFloat("major_radius"); |
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this.minor_radius = rs.getFloat("minor_radius"); |
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this.min_blend = rs.getFloat("min_blend"); |
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this.max_blend = rs.getFloat("max_blend"); |
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this.sea_level_type = rs.getString("sea_level_type"); |
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this.sea_level = rs.getFloat("sea_level"); |
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this.terrain_type = rs.getString("terrain_type"); |
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this.terrain_max_y = rs.getFloat("terrain_max_y"); |
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this.terrain_image = rs.getInt("terrain_image"); |
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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