Browse Source

Sea level logic updated.

feature-workorder
MagicBot 1 year ago
parent
commit
3737a6eace
  1. 5
      src/engine/objects/Zone.java

5
src/engine/objects/Zone.java

@ -231,8 +231,6 @@ public class Zone extends AbstractGameObject {
// Zone AABB is set here as it's coordinate space is world requiring a parent. // Zone AABB is set here as it's coordinate space is world requiring a parent.
this.setBounds();
// Seafloor // Seafloor
if (this.parent == null) { if (this.parent == null) {
@ -240,6 +238,7 @@ public class Zone extends AbstractGameObject {
this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE; this.absY = MBServerStatics.SEA_FLOOR_ALTITUDE;
this.absZ = this.zCoord; this.absZ = this.zCoord;
this.seaLevel = 0; this.seaLevel = 0;
this.setBounds();
return; return;
} }
@ -252,6 +251,8 @@ public class Zone extends AbstractGameObject {
this.maxLvl = this.parent.maxLvl; this.maxLvl = this.parent.maxLvl;
} }
this.setBounds();
if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0) if (this.getHeightMap() != null && this.getHeightMap().getSeaLevel() != 0)
this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel(); this.seaLevel = this.worldAltitude + this.getHeightMap().getSeaLevel();
else else

Loading…
Cancel
Save