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infrastructure for mob skills loading

feature-workorder
FatBoy-DOTC 1 year ago
parent
commit
449c5c5c77
  1. 5
      src/engine/gameManager/NPCManager.java
  2. 21
      src/engine/objects/Mob.java
  3. 10
      src/engine/objects/MobBaseStats.java

5
src/engine/gameManager/NPCManager.java

@ -14,6 +14,7 @@ import org.pmw.tinylog.Logger; @@ -14,6 +14,7 @@ import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.acos;
@ -399,4 +400,8 @@ public enum NPCManager { @@ -399,4 +400,8 @@ public enum NPCManager {
}
}
}
public static void applyMobbaseSkills(Mob mob) {
}
}

21
src/engine/objects/Mob.java

@ -1127,6 +1127,26 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1127,6 +1127,26 @@ public class Mob extends AbstractIntelligenceAgent {
this.defenseRating = 0;
return;
}
this.atrHandOne = (short) this.mobBase.getAttackRating();
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
this.rangeHandOne = 6.5f;
this.speedHandOne = 20;
this.atrHandTwo = (short) this.mobBase.getAttackRating();
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
this.rangeHandTwo = 6.5f;
this.speedHandTwo = 20;
if(this.equip.get(MBServerStatics.SLOT_MAINHAND) != null){
//has mainhand weapon to calculate
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
}
if(this.equip.get(MBServerStatics.SLOT_OFFHAND) != null && !this.equip.get(MBServerStatics.SLOT_OFFHAND).getItemBase().isShield()){
//has offhand weapon to calculate
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false);
}
try {
calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_MAINHAND), true);
@ -1666,6 +1686,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1666,6 +1686,7 @@ public class Mob extends AbstractIntelligenceAgent {
}
NPCManager.applyMobbaseEffects(this);
NPCManager.applyEquipmentResists(this);
NPCManager.applyMobbaseSkills(this);
this.recalculateStats();
this.setHealth(this.healthMax);

10
src/engine/objects/MobBaseStats.java

@ -21,6 +21,9 @@ public class MobBaseStats { @@ -21,6 +21,9 @@ public class MobBaseStats {
private final int baseSpi;
private final int baseDex;
private final int mobbaseSkill;
private final int mobbaseSkillAmount;
/**
* ResultSet Constructor
@ -31,6 +34,8 @@ public class MobBaseStats { @@ -31,6 +34,8 @@ public class MobBaseStats {
this.baseCon = rs.getInt("Constitution");
this.baseSpi = rs.getInt("Spirit");
this.baseDex = rs.getInt("Dexterity");
this.mobbaseSkill = rs.getInt("baseSkills");
this.mobbaseSkillAmount = rs.getInt("skillAmount");
}
/**
@ -43,6 +48,8 @@ public class MobBaseStats { @@ -43,6 +48,8 @@ public class MobBaseStats {
this.baseCon = 0;
this.baseSpi = 0;
this.baseDex = 0;
this.mobbaseSkill = 0;
this.mobbaseSkillAmount = 0;
}
public static MobBaseStats GetGenericStats() {
@ -72,5 +79,8 @@ public class MobBaseStats { @@ -72,5 +79,8 @@ public class MobBaseStats {
return baseDex;
}
public int getBaseSkill(){return mobbaseSkill;}
public int getBaseSkillAmount(){return mobbaseSkillAmount;}
}

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