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Clamp fix for new method

terrain-tweak2
MagicBot 1 year ago
parent
commit
46655a1cfe
  1. 6
      src/engine/InterestManagement/Terrain.java

6
src/engine/InterestManagement/Terrain.java

@ -60,7 +60,7 @@ public class Terrain {
this.cell_count.y = this.image_size.y; this.cell_count.y = this.image_size.y;
this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.x; // Bug mirrors exe this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending configuration. These ratios are used to calculate // Blending configuration. These ratios are used to calculate
// the blending area between child and parent terrains when // the blending area between child and parent terrains when
@ -158,9 +158,9 @@ public class Terrain {
public Vector2f getTerrainCell(Vector2f terrain_loc) { public Vector2f getTerrainCell(Vector2f terrain_loc) {
// Calculate terrain cell with offset // Calculate terrain cell with offset. Bug mirrors the exe
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y); Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
// Clamp values when standing directly on pole // Clamp values when standing directly on pole

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