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@ -9,6 +9,7 @@ import engine.net.client.msg.AttackCmdMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.TargetedActionMsg; |
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import engine.net.client.msg.TargetedActionMsg; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.Building; |
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import engine.objects.Mob; |
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import engine.objects.Mob; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.PlayerCharacter; |
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import org.pmw.tinylog.Logger; |
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import org.pmw.tinylog.Logger; |
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@ -39,7 +40,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { |
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msg = (AttackCmdMsg) baseMsg; |
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msg = (AttackCmdMsg) baseMsg; |
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int targetType; |
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int targetType; |
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AbstractWorldObject target; |
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if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70) |
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if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70) |
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return true; |
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return true; |
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@ -54,25 +54,20 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { |
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return true; |
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return true; |
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} |
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} |
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targetType = msg.getTargetType(); |
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AbstractWorldObject target = playerCharacter.combatTarget; |
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if(target == null) |
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return true; // cannot attack a null target
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { |
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switch(target.getObjectType()){ |
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target = PlayerCharacter.getFromCache(msg.getTargetID()); |
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case NPC: |
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} else if (targetType == Enum.GameObjectType.Building.ordinal()) { |
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playerCharacter.setCombatTarget(null); |
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target = BuildingManager.getBuildingFromCache(msg.getTargetID()); |
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return true; //cannot attack NPCs
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} else if (targetType == Enum.GameObjectType.Mob.ordinal()) { |
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case Building: |
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target = Mob.getFromCache(msg.getTargetID()); |
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Building targetBuilding = (Building) target; |
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} else { |
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if(!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) |
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playerCharacter.setCombatTarget(null); |
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playerCharacter.setCombatTarget(null); |
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return true; //not valid type to attack
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} |
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// quit of the combat target is already the current combat target
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// or there is no combat target
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if (target == null) |
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return true; |
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return true; |
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; |
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} |
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//set sources target
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//set sources target
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