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					@ -47,6 +47,8 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc); | 
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					        float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        parentHeight += parentZone.global_height; | 
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					        parentHeight += parentZone.global_height; | 
				
			
			
		
	
		
		
			
				
					
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					        float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc); | 
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					        Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
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					        gridSquare.x = (float) Math.floor(gridSquare.x); | 
				
			
			
		
	
		
		
			
				
					
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
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					        gridSquare.y = (float) Math.floor(gridSquare.y); | 
				
			
			
		
	
	
		
		
			
				
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					@ -58,13 +60,13 @@ public class GetHeightCmd extends AbstractDevCmd { | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
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					        this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset)); | 
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					        this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset)); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(childHeight)); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "------------"); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight)); | 
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					        this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight)); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight)); | 
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					        this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight)); | 
				
			
			
		
	
		
		
			
				
					
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					        this.throwbackInfo(playerCharacter, "------------"); | 
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					        this.throwbackInfo(playerCharacter, "Blended Height : " + Math.ceil(blendedHeight)); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    @Override | 
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					    @Override | 
				
			
			
		
	
	
		
		
			
				
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