forked from MagicBane/Server
counter added
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@@ -150,6 +150,8 @@ public class aiInfoCmd extends AbstractDevCmd {
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for (Integer outlawUUID : outlaws)
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output += outlawUUID + newline;
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}
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output += "Walking: " + ((Mob) target).isMoving() + newline;
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output += "Destination: " + ((Mob) target).destination;
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throwbackInfo(playerCharacter, output);
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}
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@@ -331,7 +331,8 @@ private static final int cellGap = 4;
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path.add(start);
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Vector3fImmutable current = start;
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boolean obstructed = false;
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while (current.distanceSquared(goal) > 9)
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int count = 0;
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while (current.distanceSquared(goal) > 9 && count < 250)
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{
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//gather the 8 cells around the player
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ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>();
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@@ -346,6 +347,7 @@ private static final int cellGap = 4;
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Vector3fImmutable cheapest = new Vector3fImmutable(-10000, 0, -10000);
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for (Vector3fImmutable point : surroundingCells)
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{
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count++;
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if (path.contains(point))
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continue;
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@@ -834,6 +834,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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if (this.isCasting && this.getObjectType().equals(GameObjectType.PlayerCharacter))
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return false;
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if(this.getObjectType().equals(GameObjectType.Mob) && ((Mob)this).destination.equals(Vector3fImmutable.ZERO))
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return false;
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return true;
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}
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@@ -1901,5 +1901,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
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return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
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}
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public void setDestination(Vector3fImmutable destination) {MovementUtilities.pathfind(this,destination);}
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public void setDestination(Vector3fImmutable destination) {
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MovementUtilities.pathfind(this,destination);
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}
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}
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