|  |  |  | @ -336,8 +336,8 @@ public class MobileFSM {@@ -336,8 +336,8 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             rwss.setPlayer(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         CheckToSendMobHome(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |         CheckToSendMobHome(mob); | 
			
		
	
		
			
				
					|  |  |  |  |         switch (mob.BehaviourType) { | 
			
		
	
		
			
				
					|  |  |  |  |             case GuardCaptain: | 
			
		
	
		
			
				
					|  |  |  |  |                 GuardCaptainLogic(mob); | 
			
		
	
	
		
			
				
					|  |  |  | @ -390,7 +390,6 @@ public class MobileFSM {@@ -390,7 +390,6 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckMobMovement(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |         if (!MovementUtilities.canMove(mob)) | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(mob.BehaviourType){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -412,6 +411,11 @@ public class MobileFSM {@@ -412,6 +411,11 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             case GuardMinion: | 
			
		
	
		
			
				
					|  |  |  |  |                 if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned) | 
			
		
	
		
			
				
					|  |  |  |  |                     randomGuardPatrolPoint(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 else{ | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mob.getCombatTarget() != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                         chaseTarget(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             default: | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mob.getCombatTarget() == null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -481,7 +485,7 @@ public class MobileFSM {@@ -481,7 +485,7 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             AttackTarget(mob, mob.getCombatTarget()); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isPlayerGuard()) { | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isPlayerGuard() && !mob.despawned) { | 
			
		
	
		
			
				
					|  |  |  |  |             City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  |             if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
			
		
	
	
		
			
				
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