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CanAggro check added to guard logic.

master
MagicBot 1 year ago
parent
commit
64ca876920
  1. 24
      src/engine/mobileAI/MobAI.java

24
src/engine/mobileAI/MobAI.java

@ -20,7 +20,6 @@ import engine.mobileAI.utilities.MovementUtilities; @@ -20,7 +20,6 @@ import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
import engine.net.client.msg.PowerProjectileMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@ -1024,10 +1023,19 @@ public class MobAI { @@ -1024,10 +1023,19 @@ public class MobAI {
try {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null)
if (newTarget != null) {
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
}
CheckMobMovement(mob);
CheckForAttack(mob);
} catch (Exception e) {
@ -1039,12 +1047,22 @@ public class MobAI { @@ -1039,12 +1047,22 @@ public class MobAI {
try {
if (!mob.npcOwner.isAlive()) {
if(mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
}else {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null)
if (newTarget != null) {
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
mob.setCombatTarget(newTarget);
} else
mob.setCombatTarget(newTarget);
}
}
}else {
if (mob.npcOwner.getCombatTarget() != null)

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