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					@ -986,13 +986,24 @@ public enum BuildingManager {
				@@ -986,13 +986,24 @@ public enum BuildingManager {
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					            Path2D.Float stencilPath = new Path2D.Float(); | 
				
			
			
		
	
		
			
				
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					            // Add building offset to vertices
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					            for (Vector2f vertex : meshEntry) | 
				
			
			
		
	
		
			
				
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					                stencilPath.moveTo(vertex.x, vertex.y); | 
				
			
			
		
	
		
			
				
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					                vertex.addLocal(building.getLoc().x, building.getLoc().y); | 
				
			
			
		
	
		
			
				
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					            // enclose the path
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					            // Move to start of path
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					            stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y); | 
				
			
			
		
	
		
			
				
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					            // Draw path
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					            for (int i = 1; i < meshEntry.size(); i++) | 
				
			
			
		
	
		
			
				
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					                stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y); | 
				
			
			
		
	
		
			
				
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					            // enclose the path
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					            stencilPath.closePath(); | 
				
			
			
		
	
		
			
				
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					            // subtract stencil from zone navmesh
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					            Area stencilArea = new Area(stencilPath); | 
				
			
			
		
	
	
		
			
				
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					@ -1000,6 +1011,7 @@ public enum BuildingManager {
				@@ -1000,6 +1011,7 @@ public enum BuildingManager {
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					        } | 
				
			
			
		
	
		
			
				
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					        //add in all the regions to the navMesh
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					        for (Regions region : building.getBounds().getRegions()) | 
				
			
			
		
	
		
			
				
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					            building.parentZone.navMesh.add(region.getArea()); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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