|  |  |  | @ -986,13 +986,24 @@ public enum BuildingManager {@@ -986,13 +986,24 @@ public enum BuildingManager { | 
			
		
	
		
			
				
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					|  |  |  |  |             Path2D.Float stencilPath = new Path2D.Float(); | 
			
		
	
		
			
				
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					|  |  |  |  |             // Add building offset to vertices
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					|  |  |  |  |             for (Vector2f vertex : meshEntry) | 
			
		
	
		
			
				
					|  |  |  |  |                 stencilPath.moveTo(vertex.x, vertex.y); | 
			
		
	
		
			
				
					|  |  |  |  |                 vertex.addLocal(building.getLoc().x, building.getLoc().y); | 
			
		
	
		
			
				
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					|  |  |  |  |             // enclose the path
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					|  |  |  |  |             // Move to start of path
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					|  |  |  |  |             stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y); | 
			
		
	
		
			
				
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					|  |  |  |  |             // Draw path
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					|  |  |  |  |             for (int i = 1; i < meshEntry.size(); i++) | 
			
		
	
		
			
				
					|  |  |  |  |                 stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y); | 
			
		
	
		
			
				
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					|  |  |  |  |             // enclose the path
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					|  |  |  |  |             stencilPath.closePath(); | 
			
		
	
		
			
				
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					|  |  |  |  |             // subtract stencil from zone navmesh
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					|  |  |  |  |             Area stencilArea = new Area(stencilPath); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1000,6 +1011,7 @@ public enum BuildingManager {@@ -1000,6 +1011,7 @@ public enum BuildingManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //add in all the regions to the navMesh
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					|  |  |  |  |         for (Regions region : building.getBounds().getRegions()) | 
			
		
	
		
			
				
					|  |  |  |  |             building.parentZone.navMesh.add(region.getArea()); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
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