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@ -13,19 +13,15 @@ import engine.Enum;
@@ -13,19 +13,15 @@ import engine.Enum;
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import engine.Enum.GameObjectType; |
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.MovementManager; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Bounds; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.mobileAI.Threads.MobAIThread; |
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import engine.net.client.msg.MoveToPointMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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@ -36,6 +32,7 @@ import static engine.math.FastMath.sqrt;
@@ -36,6 +32,7 @@ import static engine.math.FastMath.sqrt;
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public class MovementUtilities { |
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private static final int cellGap = 1; |
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private static final int stepHeight = 1; |
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public static boolean inRangeOfBindLocation(Mob agent) { |
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@ -117,38 +114,6 @@ private static final int cellGap = 1;
@@ -117,38 +114,6 @@ private static final int cellGap = 1;
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} |
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public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) { |
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// Player isnt moving and neither is mob. Just return
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// the mobile's current location. Ain't goin nowhere!
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// *** Refactor: Check to ensure methods calling us
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// all don't sent move messages when not moving.
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if ((aggroTarget.isMoving() == false)) |
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return aggroTarget.getLoc(); |
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if (aggroTarget.getEndLoc().x != 0) { |
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float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); |
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float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); |
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if (aiAgentDistanceSquared >= aggroTargetDistanceSquared) |
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return aggroTarget.getEndLoc(); |
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else { |
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float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f; |
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return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc()); |
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} |
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} |
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// One of us is moving so let's calculate our destination loc for this
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// simulation frame. We will simply project our position onto the
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// character's movement vector and return the closest point.
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return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc()); |
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} |
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public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) { |
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try { |
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@ -166,7 +131,6 @@ private static final int cellGap = 1;
@@ -166,7 +131,6 @@ private static final int cellGap = 1;
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} |
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} |
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public static boolean canMove(Mob agent) { |
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if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags())) |
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return false; |
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@ -174,21 +138,6 @@ private static final int cellGap = 1;
@@ -174,21 +138,6 @@ private static final int cellGap = 1;
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return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None)); |
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} |
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public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) { |
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//Determing where I want to move.
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return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius), |
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center.y, |
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(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius)); |
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} |
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public static Long estimateMovementTime(Mob agent) { |
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if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0) |
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return 0L; |
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return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed()); |
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} |
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public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) { |
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//update our walk/run state.
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@ -275,24 +224,6 @@ private static final int cellGap = 1;
@@ -275,24 +224,6 @@ private static final int cellGap = 1;
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return character.getLoc(); |
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} |
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public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) { |
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if (aiAgent.destination.equals(Vector3fImmutable.ZERO)) |
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return true; |
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if (!aiAgent.isMoving()) |
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return true; |
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if (aggroTarget.isMoving()) { |
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return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()); |
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} else { |
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if (aiAgent.destination.equals(aggroTarget.getLoc())) |
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return false; |
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} |
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return false; |
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} |
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ |
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try { |
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@ -440,11 +371,6 @@ private static final int cellGap = 1;
@@ -440,11 +371,6 @@ private static final int cellGap = 1;
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if(building == null) |
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return false;//no building at this location means nothing obstructing the walking path
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//Regions region = Regions.getRegionAtLocation(point);
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//if(region != null)
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// if(region.lerpY(point) <= point.y)
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// return false;
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Zone currentZone = ZoneManager.findSmallestZone(point); |
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if(currentZone == null) |
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return false; |
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