|  |  | @ -31,7 +31,6 @@ public class Mesh { | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public void update(){ |  |  |  |     public void update(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.BakeTriangles(); |  |  |  |         this.BakeTriangles(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.BakeBoundsRect(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public Vector3f getLocation(){ |  |  |  |     public Vector3f getLocation(){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         Building parentBuilding = BuildingManager.getBuilding(this.parentUUID); |  |  |  |         Building parentBuilding = BuildingManager.getBuilding(this.parentUUID); | 
			
		
	
	
		
		
			
				
					|  |  | @ -78,21 +77,11 @@ public class Mesh { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public void BakeBoundsRect(){ |  |  |  |     public Boolean collides(Line2D line){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Rectangle2D> rects = new ArrayList<>(); |  |  |  |         for(Triangle tri : this.triangles) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         for(Triangle tri : this.triangles){ |  |  |  |             if(tri.collides(line)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             Path2D.Float path = new Path2D.Float(); |  |  |  |                 return true; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             path.lineTo(tri.point1.x,tri.point1.y); |  |  |  | 
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					|  |  |  |             path.lineTo(tri.point2.x,tri.point2.y); |  |  |  |         return false; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             path.lineTo(tri.point3.x,tri.point3.y); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             path.closePath(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             rects.add(path.getBounds()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         Rectangle2D.Float boundsRect = new Rectangle2D.Float(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         boundsRect.setRect(rects.get(0)); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(Rectangle2D rectangle : rects){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             boundsRect.add(rectangle); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.mesh_bounds = (Rectangle2D.Float)boundsRect.clone(); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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