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region work

hull4
FatBoy-DOTC 1 year ago
parent
commit
7236c9369a
  1. 10
      src/engine/objects/Building.java

10
src/engine/objects/Building.java

@ -1537,11 +1537,11 @@ public class Building extends AbstractWorldObject {
public void updateNavMesh(){ public void updateNavMesh(){
//remove entire building footprint from the navmesh //remove entire building footprint from the navmesh
int xPoint = (int)(this.loc.x - this.getBounds().getHalfExtents().x); //int xPoint = (int)(this.loc.x - this.getBounds().getHalfExtents().x);
int zPoint = (int) (this.loc.z - this.getBounds().getHalfExtents().y); //int zPoint = (int) (this.loc.z - this.getBounds().getHalfExtents().y);
int extentsX = (int) (this.getBounds().getHalfExtents().x * 2); //int extentsX = (int) (this.getBounds().getHalfExtents().x * 2);
int extentsZ = (int) (this.getBounds().getHalfExtents().y * 2); //int extentsZ = (int) (this.getBounds().getHalfExtents().y * 2);
this.parentZone.navMesh.subtract(new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ))); //this.parentZone.navMesh.subtract(new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ)));
//add in all the regions to the navMesh //add in all the regions to the navMesh
for(Regions region : this.getBounds().getRegions()) for(Regions region : this.getBounds().getRegions())

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