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					@ -123,7 +123,12 @@ public class Terrain {
				@@ -123,7 +123,12 @@ public class Terrain {
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					        // Blend between terrains
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					        return interpolatedChildHeight * (1 - terrainZone.terrain.terrainBlend(terrainOffset)); | 
				
			
			
		
	
		
			
				
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					        float blendFactor = terrainZone.terrain.terrainBlend(terrainOffset); | 
				
			
			
		
	
		
			
				
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					        float terrainHeight = interpolatedChildHeight * blendFactor; | 
				
			
			
		
	
		
			
				
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					        terrainHeight += interpolatedParentTerrainHeight * (1 - blendFactor); | 
				
			
			
		
	
		
			
				
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					        return terrainHeight; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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