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@ -60,6 +60,8 @@ public class GetHeightCmd extends AbstractDevCmd { |
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); |
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); |
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]"); |
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this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]"); |
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); |
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this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); |
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this.throwbackInfo(playerCharacter, "Heightmap blend Values: max/min" + heightmapZone.template.min_blend + " /" + heightmapZone.template.max_blend); |
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this.throwbackInfo(playerCharacter, "Parent blend Values: nax/min" + parentZone.template.min_blend + " /" + parentZone.template.max_blend); |
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this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset)); |
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this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset)); |
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this.throwbackInfo(playerCharacter, "------------"); |
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this.throwbackInfo(playerCharacter, "------------"); |
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