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					@ -14,7 +14,6 @@ import engine.gameManager.DbManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ZoneManager; | 
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					import engine.gameManager.ZoneManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector2f; | 
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					import engine.math.Vector2f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.AbstractWorldObject; | 
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					import engine.objects.Zone; | 
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					import engine.objects.Zone; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.util.MapLoader; | 
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					import engine.util.MapLoader; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
	
		
		
			
				
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					@ -222,27 +221,29 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        return nextZone; | 
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					        return nextZone; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static float getWorldHeight(AbstractWorldObject worldObject) { | 
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					    public static float getWorldHeight(Zone currentZone, Vector3fImmutable worldLoc) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        Vector2f parentLoc = new Vector2f(-1, -1); | 
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					        Vector2f parentLoc = new Vector2f(-1, -1); | 
				
			
			
		
	
		
		
			
				
					
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					        Zone currentZone = ZoneManager.findSmallestZone(worldObject.getLoc()); | 
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					        if (currentZone == null) | 
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					        if (currentZone == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return worldObject.getAltitude(); | 
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					            return 0; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        currentZone = getNextZoneWithTerrain(currentZone); | 
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					        currentZone = getNextZoneWithTerrain(currentZone); | 
				
			
			
		
	
		
		
			
				
					
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					        if (currentZone == ZoneManager.getSeaFloor()) | 
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					        if (currentZone == ZoneManager.getSeaFloor()) | 
				
			
			
		
	
		
		
			
				
					
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					            return currentZone.getAbsY() + worldObject.getAltitude(); | 
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					            return currentZone.getAbsY(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        Zone parentZone = getNextZoneWithTerrain(currentZone.getParent()); | 
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					        Zone parentZone = getNextZoneWithTerrain(currentZone.getParent()); | 
				
			
			
		
	
		
		
			
				
					
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					        HeightMap heightMap = currentZone.getHeightMap(); | 
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					        HeightMap heightMap = currentZone.getHeightMap(); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), currentZone); | 
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					        if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldObject.getLoc(), currentZone); | 
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					            return currentZone.getAbsY(); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone); | 
				
			
			
		
	
		
		
			
				
					
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					        if ((parentZone != null) && (parentZone.getHeightMap() != null)) | 
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					        if ((parentZone != null) && (parentZone.getHeightMap() != null)) | 
				
			
			
		
	
		
		
			
				
					
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					            parentLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), parentZone); | 
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					            parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					        float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); | 
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					        float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); | 
				
			
			
		
	
		
		
			
				
					
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					@ -263,18 +264,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					            float bucketScaleX = heightMap.outsetX / parentXRadius; | 
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					            float bucketScaleX = heightMap.outsetX / parentXRadius; | 
				
			
			
		
	
		
		
			
				
					
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					            float bucketScaleZ = heightMap.outsetZ / parentZRadius; | 
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					            float bucketScaleZ = heightMap.outsetZ / parentZRadius; | 
				
			
			
		
	
		
		
			
				
					
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					            if (bucketScaleX <= 0.40000001) | 
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					                bucketScaleX = heightMap.outsetZ / parentXRadius; | 
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					            if (bucketScaleX > 0.40000001) | 
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					                bucketScaleX = 0.40000001f; | 
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					            if (bucketScaleZ <= 0.40000001) | 
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					                bucketScaleZ = heightMap.outsetX / parentZRadius; | 
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					            if (bucketScaleZ > 0.40000001) | 
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					                bucketScaleZ = 0.40000001f; | 
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					            float outsideGridSizeX = 1 - bucketScaleX; //32/256
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					            float outsideGridSizeX = 1 - bucketScaleX; //32/256
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					            float outsideGridSizeZ = 1 - bucketScaleZ; | 
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					            float outsideGridSizeZ = 1 - bucketScaleZ; | 
				
			
			
		
	
		
		
			
				
					
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					            float weight; | 
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					            float weight; | 
				
			
			
		
	
	
		
		
			
				
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					@ -327,100 +316,12 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					    public static float getWorldHeight(Vector3fImmutable worldLoc) { | 
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					    public static float getWorldHeight(Vector3fImmutable worldLoc) { | 
				
			
			
		
	
		
		
			
				
					
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					        Vector2f parentLoc = new Vector2f(-1, -1); | 
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					        Zone currentZone = ZoneManager.findSmallestZone(worldLoc); | 
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					        Zone currentZone = ZoneManager.findSmallestZone(worldLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        if (currentZone == null) | 
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					        if (currentZone == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return 0; | 
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					            return 0; | 
				
			
			
		
	
		
		
			
				
					
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					        return getWorldHeight(currentZone, worldLoc); | 
				
			
			
		
	
		
		
			
				
					
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					        currentZone = getNextZoneWithTerrain(currentZone); | 
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					        if (currentZone == ZoneManager.getSeaFloor()) | 
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					            return currentZone.getAbsY(); | 
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					        Zone parentZone = getNextZoneWithTerrain(currentZone.getParent()); | 
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					        HeightMap heightMap = currentZone.getHeightMap(); | 
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					        if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) | 
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					            return currentZone.getAbsY(); | 
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					        Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone); | 
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					        Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone); | 
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					        if ((parentZone != null) && (parentZone.getHeightMap() != null)) | 
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					            parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone); | 
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					        float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc); | 
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					        float worldAltitude = currentZone.getWorldAltitude(); | 
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					        float realWorldAltitude = interaltitude + worldAltitude; | 
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					        //OUTSET
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					        if (parentZone != null) { | 
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					            //			if (currentZone.getHeightMap() != null && parentZone.getHeightMap() != null && parentZone.getParent() != null && parentZone.getParent().getHeightMap() != null)
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					            //				return realWorldAltitude;
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					            float parentXRadius = currentZone.getBounds().getHalfExtents().x; | 
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					            float parentZRadius = currentZone.getBounds().getHalfExtents().y; | 
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					            float offsetX = Math.abs((localLocFromCenter.x / parentXRadius)); | 
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					            float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius)); | 
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					            float bucketScaleX = heightMap.outsetX / parentXRadius; | 
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					            float bucketScaleZ = heightMap.outsetZ / parentZRadius; | 
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					            float outsideGridSizeX = 1 - bucketScaleX; //32/256
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					            float outsideGridSizeZ = 1 - bucketScaleZ; | 
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					            float weight; | 
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					            double scale; | 
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					            if (offsetX > outsideGridSizeX && offsetX > offsetZ) { | 
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					                weight = (offsetX - outsideGridSizeX) / bucketScaleX; | 
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					                scale = Math.atan2((.5 - weight) * 3.1415927, 1); | 
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					                float scaleChild = (float) ((scale + 1) * .5); | 
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					                float scaleParent = 1 - scaleChild; | 
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					                float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); | 
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					                float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); | 
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					                parentCenterAltitude += currentZone.getYCoord(); | 
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					                parentCenterAltitude += interaltitude; | 
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					                float firstScale = parentAltitude * scaleParent; | 
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					                float secondScale = parentCenterAltitude * scaleChild; | 
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					                float outsetALt = firstScale + secondScale; | 
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					                outsetALt += currentZone.getParent().getWorldAltitude(); | 
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					                realWorldAltitude = outsetALt; | 
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					            } else if (offsetZ > outsideGridSizeZ) { | 
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					                weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ; | 
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					                scale = Math.atan2((.5 - weight) * 3.1415927, 1); | 
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					                float scaleChild = (float) ((scale + 1) * .5); | 
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					                float scaleParent = 1 - scaleChild; | 
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					                float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc); | 
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					                float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone)); | 
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					                parentCenterAltitude += currentZone.getYCoord(); | 
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					                parentCenterAltitude += interaltitude; | 
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					                float firstScale = parentAltitude * scaleParent; | 
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					                float secondScale = parentCenterAltitude * scaleChild; | 
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					                float outsetALt = firstScale + secondScale; | 
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					                outsetALt += currentZone.getParent().getWorldAltitude(); | 
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					                realWorldAltitude = outsetALt; | 
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					            } | 
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					        } | 
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					        return realWorldAltitude; | 
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					    } | 
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					    public static float getOutsetHeight(float interpolatedAltitude, Zone zone, Vector3fImmutable worldLocation) { | 
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					    public static float getOutsetHeight(float interpolatedAltitude, Zone zone, Vector3fImmutable worldLocation) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -496,15 +397,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        return outsetALt; | 
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					        return outsetALt; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static Vector2f getGridOffset(Vector2f gridSquare) { | 
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					        int floorX = (int) gridSquare.x; | 
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					        int floorY = (int) gridSquare.y; | 
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					        return new Vector2f(gridSquare.x - floorX, gridSquare.y - floorY); | 
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					    } | 
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					    public static void loadAlHeightMaps() { | 
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					    public static void loadAlHeightMaps() { | 
				
			
			
		
	
		
		
			
				
					
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					        // Load the heightmaps into staging hashmap keyed by HashMapID
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					        // Load the heightmaps into staging hashmap keyed by HashMapID
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					@ -618,48 +510,6 @@ public class HeightMap { | 
				
			
			
		
	
		
		
			
				
					
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					        return interpolatedHeight; | 
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					        return interpolatedHeight; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public float getInterpolatedTerrainHeight(Vector3fImmutable zoneLoc3f) { | 
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					        Vector2f zoneLoc = new Vector2f(zoneLoc3f.x, zoneLoc3f.z); | 
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					        Vector2f gridSquare; | 
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					        if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX) | 
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					            return -1; | 
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					        if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY) | 
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					            return -1; | 
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					        //flip the Y so it grabs from the bottom left instead of top left.
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					        //zoneLoc.setY(maxZoneHeight - zoneLoc.y);
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					        gridSquare = getGridSquare(zoneLoc); | 
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					        int gridX = (int) gridSquare.x; | 
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					        int gridY = (int) (gridSquare.y); | 
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					        float offsetX = (gridSquare.x - gridX); | 
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					        float offsetY = gridSquare.y - gridY; | 
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					        //get height of the 4 vertices.
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					        float topLeftHeight = pixelColorValues[gridX][gridY]; | 
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					        float topRightHeight = pixelColorValues[gridX + 1][gridY]; | 
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					        float bottomLeftHeight = pixelColorValues[gridX][gridY + 1]; | 
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					        float bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1]; | 
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					        float interpolatedHeight; | 
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					        interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX); | 
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					        interpolatedHeight += (bottomRightHeight * offsetY * offsetX); | 
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					        interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY); | 
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					        interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY)); | 
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					        interpolatedHeight *= (float) this.maxHeight / 256;  // Scale height
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					        return interpolatedHeight; | 
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					    } | 
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					    private void generatePixelData() { | 
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					    private void generatePixelData() { | 
				
			
			
		
	
		
		
			
				
					
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					        Color color; | 
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					        Color color; | 
				
			
			
		
	
	
		
		
			
				
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