Browse Source

offset cleanup

server-collision
FatBoy-DOTC 10 months ago
parent
commit
7c28efb47c
  1. 11
      src/engine/gameManager/BuildingManager.java
  2. 20
      src/engine/net/client/handlers/MoveToPointHandler.java

11
src/engine/gameManager/BuildingManager.java

@ -1004,11 +1004,11 @@ public enum BuildingManager { @@ -1004,11 +1004,11 @@ public enum BuildingManager {
float minX = building.loc.x + (float) boundingBox.getMinX();
float maxY = building.loc.z + (float) boundingBox.getMaxY();
float minY = building.loc.z + (float) boundingBox.getMinY();
boundingBox.setRect(buildingLoc.x + boundingBox.getCenterX(),buildingLoc.z + boundingBox.getCenterY(),boundingBox.getMaxX(), boundingBox.getMaxY());
Point2D.Float p1 = new Point2D.Float(minX, maxY);
Point2D.Float p2 = new Point2D.Float(maxX, maxY);
Point2D.Float p3 = new Point2D.Float(maxX, minY);
Point2D.Float p4 = new Point2D.Float(minX, minY);
boundingBox.setRect(p1.x,p1.y,Math.abs(maxX - minX), Math.abs(maxY - minY));
generatedMesh.BoundingLines.add(new Line2D.Float(p1, p2));
generatedMesh.BoundingLines.add(new Line2D.Float(p2, p3));
generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
@ -1019,8 +1019,10 @@ public enum BuildingManager { @@ -1019,8 +1019,10 @@ public enum BuildingManager {
for (ArrayList<Vector3f> pointList : triPoints) {
ArrayList<Vector3f> rotatedPoints = new ArrayList<>();
for (Vector3f point : pointList)
rotatedPoints.add(Vector3f.rotateAroundPoint(buildingLoc, buildingLoc.add(point), rotation));
for (Vector3f point : pointList) {
Vector3f calculatedOffsetPoint = buildingLoc.add(point);
rotatedPoints.add(Vector3f.rotateAroundPoint(buildingLoc, calculatedOffsetPoint, rotation));
}
Point2D.Float p1 = new Point2D.Float(rotatedPoints.get(0).x, rotatedPoints.get(0).z);
Point2D.Float p2 = new Point2D.Float(rotatedPoints.get(1).x, rotatedPoints.get(1).z);
@ -1033,9 +1035,6 @@ public enum BuildingManager { @@ -1033,9 +1035,6 @@ public enum BuildingManager {
tri.sides.add(new Line2D.Float(p3, p1));
generatedMesh.triangles.add(tri);
}
if (BuildingManager.mesh_bounding_boxes.containsKey(mesh)) {
generatedMesh.boundsRect = BuildingManager.mesh_bounding_boxes.get(mesh);
}
building.buildingMeshes.add(generatedMesh);
}
}

20
src/engine/net/client/handlers/MoveToPointHandler.java

@ -49,29 +49,29 @@ public class MoveToPointHandler extends AbstractClientMsgHandler { @@ -49,29 +49,29 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
Vector3fImmutable endLoc = new Vector3fImmutable(msg.getEndLat(),msg.getEndAlt(),msg.getEndLon());
travelLine.setLine(pc.loc.x,pc.loc.z,endLoc.x,endLoc.z);
float movementDistance = 185 + pc.loc.distance(endLoc);
boolean collided = false;
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(pc.loc, movementDistance, MBServerStatics.MASK_BUILDING);
for(AbstractWorldObject awo : awoList){
Building building = (Building)awo;
Rectangle.Float boundsRect = new Rectangle.Float();
boundsRect.setRect(building.loc.x + building.getBounds().getHalfExtents().x, building.loc.z + building.getBounds().getHalfExtents().y, building.getBounds().getHalfExtents().x * 2,building.getBounds().getHalfExtents().y * 2);
//if(travelLine.intersects(boundsRect)){
float rectCenterX = building.loc.x + building.getBounds().getHalfExtents().x;
float rectCenterZ = building.loc.z + building.getBounds().getHalfExtents().y;
boundsRect.setRect(rectCenterX, rectCenterZ, building.getBounds().getHalfExtents().x * 2,building.getBounds().getHalfExtents().y * 2);
if(travelLine.intersects(boundsRect)){
//collided with building
for(Mesh mesh : building.buildingMeshes) {
float height = pc.getCharacterHeight();
if (height < mesh.meshHeight) {
for (Triangle tri : mesh.triangles) {
if (tri.collides(travelLine)) {
if (mesh.MeshCollides(travelLine,pc.getCharacterHeight()))
for (Triangle tri : mesh.triangles)
if (tri.collides(travelLine)){
ChatManager.chatSystemInfo(pc, "Collision Detected");
MovementManager.movement(msg, pc);
return true;
}
}
}
}
//}
}
ChatManager.chatSystemInfo(pc, "No Collision Detected");
MovementManager.movement(msg, pc);
return true;
}

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