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mobs use hate value to hot swap targets

master
FatBoy-DOTC 2 years ago
parent
commit
7c47ef0550
  1. 6
      src/engine/ai/MobileFSM.java

6
src/engine/ai/MobileFSM.java

@ -584,6 +584,9 @@ public class MobileFSM { @@ -584,6 +584,9 @@ public class MobileFSM {
}
}
private static void DefaultLogic(Mob mob) {
if(mob.getObjectUUID() == 40548){
int thing = 0;
}
//check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
@ -714,7 +717,8 @@ public class MobileFSM { @@ -714,7 +717,8 @@ public class MobileFSM {
float CurrentHateValue = 0;
AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
if(((AbstractCharacter)playerEntry.getKey()).getHateValue() > CurrentHateValue){
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){
CurrentHateValue = ((AbstractCharacter)playerEntry.getKey()).getHateValue();
mostHatedTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
}

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