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region work

hull4
FatBoy-DOTC 1 year ago
parent
commit
7e54426c95
  1. 50
      src/engine/mobileAI/utilities/MovementUtilities.java

50
src/engine/mobileAI/utilities/MovementUtilities.java

@ -13,6 +13,7 @@ import engine.Enum; @@ -13,6 +13,7 @@ import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.Terrain;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.MovementManager;
@ -32,7 +33,7 @@ import static engine.math.FastMath.sqrt; @@ -32,7 +33,7 @@ import static engine.math.FastMath.sqrt;
public class MovementUtilities {
private static final int cellGap = 1;
private static final int stepHeight = 2;
private static final int stepHeight = 3;
public static boolean inRangeOfBindLocation(Mob agent) {
@ -227,26 +228,26 @@ public class MovementUtilities { @@ -227,26 +228,26 @@ public class MovementUtilities {
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
try {
if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
Building building = BuildingManager.getBuildingAtLocation(goal);
ArrayList<Regions> entrances = new ArrayList<>();
for (Regions region : building.getBounds().getRegions()) {
if (region.exit && region.level == 0)
entrances.add(region);
}
Regions cheapest = null;
for(Regions entrance : entrances){
if(cheapest == null) {
cheapest = entrance;
continue;
}
if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
cheapest = entrance;
}
goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
//if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
// Building building = BuildingManager.getBuildingAtLocation(goal);
// ArrayList<Regions> entrances = new ArrayList<>();
//for (Regions region : building.getBounds().getRegions()) {
// if (region.exit && region.level == 0)
// entrances.add(region);
//}
// Regions cheapest = null;
// for(Regions entrance : entrances){
// if(cheapest == null) {
// cheapest = entrance;
// continue;
// }
// if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
// cheapest = entrance;
// }
//
// goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
}
//}
ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
if (path.isEmpty()) {
@ -305,10 +306,17 @@ public class MovementUtilities { @@ -305,10 +306,17 @@ public class MovementUtilities {
obstructed = true;
continue;
}
Building building = BuildingManager.getBuildingAtLocation(point);
Regions region = null;
if(building != null)
for(Regions reg : building.getBounds().getRegions())
if(reg.isPointInPolygon(point))
region = reg;
Regions region = Regions.getRegionAtLocation(point);
if(region != null)
point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
else
point = new Vector3fImmutable(point.x, Terrain.getWorldHeight(point),point.z);
if (getCost(cheapest, current, goal) > getCost(point, current, goal))
cheapest = point;

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