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					@ -364,15 +364,21 @@ public class MobAI {
				@@ -364,15 +364,21 @@ public class MobAI {
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					            powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID())); | 
				
			
			
		
	
		
			
				
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					            purgeEntries = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					            // Fallback to contract is nothing in mobbase.  This is to support player guards.
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					            // Additional powers may come from the contract ID.  This is to support
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					            // powers for player guards irrespective of the mobbase used.
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					            if (powerEntries.isEmpty()) { | 
				
			
			
		
	
		
			
				
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					            if (mob.isPlayerGuard()) { | 
				
			
			
		
	
		
			
				
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					                ArrayList<RunePowerEntry> contractEntries = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					                if (mob.contract != null) | 
				
			
			
		
	
		
			
				
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					                    powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                    contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) | 
				
			
			
		
	
		
			
				
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					                    powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                    contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                powerEntries.addAll(contractEntries); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // If player has this effect on them currently then remove
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					@ -459,15 +465,21 @@ public class MobAI {
				@@ -459,15 +465,21 @@ public class MobAI {
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					            powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID())); | 
				
			
			
		
	
		
			
				
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					            purgeEntries = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
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 | 
				
			
			
		
	
		
			
				
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				 | 
				 | 
				
					            // Fallback to contract is nothing in mobbase.  This is to support player guards.
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					 | 
					 | 
				
				 | 
				 | 
				
					            // Additional powers may come from the contract ID.  This is to support
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					 | 
					 | 
				
				 | 
				 | 
				
					            // powers for player guards irrespective of the mobbase used.
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					            if (powerEntries.isEmpty()) { | 
				
			
			
		
	
		
			
				
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					            if (mob.isPlayerGuard()) { | 
				
			
			
		
	
		
			
				
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					                ArrayList<RunePowerEntry> contractEntries = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					                if (mob.contract != null) | 
				
			
			
		
	
		
			
				
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					                    powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                    contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) | 
				
			
			
		
	
		
			
				
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					                    powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                    contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID)); | 
				
			
			
		
	
		
			
				
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					                powerEntries.addAll(contractEntries); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            // If player has this effect on them currently then remove
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