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mobs and guards can cast their power sets

master
FatBoy-DOTC 3 years ago
parent
commit
9ce7e1c5ca
  1. 33
      src/engine/ai/utilities/CombatUtilities.java

33
src/engine/ai/utilities/CombatUtilities.java

@ -12,6 +12,7 @@ package engine.ai.utilities; @@ -12,6 +12,7 @@ package engine.ai.utilities;
import engine.Enum;
import engine.Enum.*;
import engine.ai.MobileFSM;
import engine.ai.MobileFSM.STATE;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
@ -25,8 +26,11 @@ import engine.powers.ActionsBase; @@ -25,8 +26,11 @@ import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import sun.security.util.Debug;
import java.security.KeyStore;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
@ -286,21 +290,32 @@ public class CombatUtilities { @@ -286,21 +290,32 @@ public class CombatUtilities {
swingIsBlock(agent,target, passiveAnim);
else
//check for a cast here?
if(agent.isCasting() == true)
{
//force stop if they are already casting
return;
}
if(agent.mobPowers.size() > 0)
agent.mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(agent.getMobBaseID());
if(agent.mobPowers.size() > 0 && agent.mobPowers != null)
{
//get cast chance
//get cast chance 33% cast 67% mele
int random = ThreadLocalRandom.current().nextInt(agent.mobPowers.size() * 3);
//allow casting of spell
if(random <= agent.mobPowers.size())
{
int powerToken;
int powerRank;
//cast a spell
ActionsBase ab = new ActionsBase();
Map<Integer,Integer> entries = agent.mobPowers;
int count = 0;
for(Map.Entry<Integer,Integer> entry : entries.entrySet())
{
count += 1;
if(count == random)
{
powerToken = entry.getKey();
powerRank = entry.getValue();
System.out.println(agent.getMobBase().getFirstName() + " is casting: " + PowersManager.getPowerByToken(powerToken).skillName);
PowersManager.applyPower(agent,target,target.getLoc(),powerToken,powerRank, false);
}
}
return;
}
}

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