@ -332,14 +332,6 @@ public class MobileFSM {
@@ -332,14 +332,6 @@ public class MobileFSM {
public static void DetermineAction ( Mob mob ) {
if ( mob = = null )
return ;
//pet cleanup for errant pets
if ( mob . BehaviourType . ordinal ( ) = = Enum . MobBehaviourType . Pet1 . ordinal ( ) & & mob . getOwner ( ) = = null & & mob . isSiege ( ) = = false ) {
mob . despawn ( ) ;
DbManager . removeFromCache ( mob ) ;
WorldGrid . removeObject ( mob ) ;
ZoneManager . getSeaFloor ( ) . zoneMobSet . remove ( mob ) ;
return ;
}
if ( mob . despawned & & mob . getMobBase ( ) . getLoadID ( ) = = 13171 ) {
//trebuchet spawn handler
CheckForRespawn ( mob ) ;
@ -358,7 +350,9 @@ public class MobileFSM {
@@ -358,7 +350,9 @@ public class MobileFSM {
}
CheckForRespawn ( mob ) ;
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
if ( mob . BehaviourType . ordinal ( ) ! = Enum . MobBehaviourType . Pet1 . ordinal ( ) ) {
CheckToSendMobHome ( mob ) ;
}
return ;
}
if ( ! mob . isAlive ( ) ) {
@ -382,6 +376,7 @@ public class MobileFSM {
@@ -382,6 +376,7 @@ public class MobileFSM {
if ( mob . combatTarget ! = null & & mob . combatTarget . isAlive ( ) = = false ) {
mob . setCombatTarget ( null ) ;
}
mob . updateLocation ( ) ;
switch ( mob . BehaviourType ) {
case GuardCaptain :
GuardCaptainLogic ( mob ) ;
@ -440,6 +435,9 @@ public class MobileFSM {
@@ -440,6 +435,9 @@ public class MobileFSM {
return ;
switch ( mob . BehaviourType ) {
case Pet1 :
if ( mob . getOwner ( ) = = null ) {
return ;
}
if ( ! mob . playerAgroMap . containsKey ( mob . getOwner ( ) . getObjectUUID ( ) ) ) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager . translocate ( mob , mob . getOwner ( ) . getLoc ( ) , null ) ;
@ -640,6 +638,11 @@ public class MobileFSM {
@@ -640,6 +638,11 @@ public class MobileFSM {
}
private static void PetLogic ( Mob mob ) {
if ( mob . getOwner ( ) = = null & & mob . isNecroPet ( ) = = false & & mob . isSiege ( ) = = false ) {
if ( ZoneManager . getSeaFloor ( ) . zoneMobSet . contains ( mob ) ) {
mob . killCharacter ( "no owner" ) ;
}
}
if ( mob . getCombatTarget ( ) ! = null & & ! mob . getCombatTarget ( ) . isAlive ( ) )
mob . setCombatTarget ( null ) ;
if ( MovementUtilities . canMove ( mob ) & & mob . BehaviourType . canRoam )