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Siege engine slot override.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
a43d9022fe
  1. 15
      src/engine/gameManager/NPCManager.java

15
src/engine/gameManager/NPCManager.java

@ -341,18 +341,21 @@ public enum NPCManager {
if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8) if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8)
buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building); buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building);
else { else
if(abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob)abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
Mob mob = (Mob)abstractCharacter;
buildingSlot = mob.guardCaptain.siegeMinionMap.size() + 2;
}else
buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building); buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
// Override slot for siege engines
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
Mob siegeMobile = (Mob) abstractCharacter;
buildingSlot = siegeMobile.guardCaptain.siegeMinionMap.size() + 2;
} }
if (buildingSlot == -1) if (buildingSlot == -1)
Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID()); Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
// Pets are regular mobiles not hirelings (Siege engines) // Pets are regular mobiles not hirelings (Siege engines)
if(abstractCharacter.contract != null) if (abstractCharacter.contract != null)
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot); abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
// Override bind and location for this npc derived // Override bind and location for this npc derived

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