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@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject { |
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private int cityUUID = 0; |
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private int cityUUID = 0; |
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private int mineTime; |
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private int mineTime; |
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private ArrayList<PlayerCharacter> banishList; |
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private ArrayList<PlayerCharacter> banishList; |
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private ArrayList<PlayerCharacter> characterKOSList; |
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private ArrayList<Guild> guildKOSList; |
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private ArrayList<Guild> allyList = new ArrayList<>(); |
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private ArrayList<Guild> allyList = new ArrayList<>(); |
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private ArrayList<Guild> enemyList = new ArrayList<>(); |
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private ArrayList<Guild> enemyList = new ArrayList<>(); |
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private ArrayList<Guild> recommendList = new ArrayList<>(); |
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private ArrayList<Guild> recommendList = new ArrayList<>(); |
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@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject { |
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this.leadershipType = leadershipType; |
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this.leadershipType = leadershipType; |
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this.banishList = new ArrayList<>(); |
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this.banishList = new ArrayList<>(); |
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this.characterKOSList = new ArrayList<>(); |
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this.guildKOSList = new ArrayList<>(); |
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this.allyList = new ArrayList<>(); |
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this.allyList = new ArrayList<>(); |
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this.enemyList = new ArrayList<>(); |
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this.enemyList = new ArrayList<>(); |
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this.subGuildList = new ArrayList<>(); |
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this.subGuildList = new ArrayList<>(); |
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@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject { |
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this.leadershipType = leadershipType; |
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this.leadershipType = leadershipType; |
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this.banishList = new ArrayList<>(); |
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this.banishList = new ArrayList<>(); |
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this.characterKOSList = new ArrayList<>(); |
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this.guildKOSList = new ArrayList<>(); |
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this.allyList = new ArrayList<>(); |
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this.allyList = new ArrayList<>(); |
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this.enemyList = new ArrayList<>(); |
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this.enemyList = new ArrayList<>(); |
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this.subGuildList = new ArrayList<>(); |
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this.subGuildList = new ArrayList<>(); |
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@ -871,8 +865,6 @@ public class Guild extends AbstractWorldObject { |
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//possible runAfterLoad being called twice?!?!
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//possible runAfterLoad being called twice?!?!
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this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID()); |
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this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID()); |
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this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID()); |
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this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID()); |
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this.allyList.clear(); |
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this.allyList.clear(); |
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this.enemyList.clear(); |
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this.enemyList.clear(); |
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