|
|
|
@ -19,9 +19,9 @@ import engine.math.Vector2f;
@@ -19,9 +19,9 @@ import engine.math.Vector2f;
|
|
|
|
|
import engine.math.Vector3f; |
|
|
|
|
import engine.math.Vector3fImmutable; |
|
|
|
|
import engine.objects.*; |
|
|
|
|
import javafx.geometry.Bounds; |
|
|
|
|
import org.joda.time.DateTime; |
|
|
|
|
import org.pmw.tinylog.Logger; |
|
|
|
|
|
|
|
|
|
import java.awt.geom.Rectangle2D; |
|
|
|
|
import java.sql.Connection; |
|
|
|
|
import java.sql.PreparedStatement; |
|
|
|
@ -30,7 +30,6 @@ import java.sql.SQLException;
@@ -30,7 +30,6 @@ import java.sql.SQLException;
|
|
|
|
|
import java.time.LocalDateTime; |
|
|
|
|
import java.time.ZoneId; |
|
|
|
|
import java.util.ArrayList; |
|
|
|
|
import java.util.Arrays; |
|
|
|
|
import java.util.HashMap; |
|
|
|
|
import java.util.concurrent.ConcurrentHashMap; |
|
|
|
|
|
|
|
|
@ -881,7 +880,7 @@ public class dbBuildingHandler extends dbHandlerBase {
@@ -881,7 +880,7 @@ public class dbBuildingHandler extends dbHandlerBase {
|
|
|
|
|
public void LOAD_MESH_DATA() { |
|
|
|
|
|
|
|
|
|
try (Connection connection = DbManager.getConnection(); |
|
|
|
|
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `new-static_mesh_triangles`")) { |
|
|
|
|
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_mesh_triangles`")) { |
|
|
|
|
|
|
|
|
|
ResultSet rs = preparedStatement.executeQuery(); |
|
|
|
|
BuildingManager.mesh_triangle_points = new HashMap<>(); |
|
|
|
@ -934,8 +933,10 @@ public class dbBuildingHandler extends dbHandlerBase {
@@ -934,8 +933,10 @@ public class dbBuildingHandler extends dbHandlerBase {
|
|
|
|
|
float refX = Float.parseFloat(rs.getString("ref").split(";")[0]); |
|
|
|
|
float refZ = Float.parseFloat(rs.getString("ref").split(";")[1]); |
|
|
|
|
|
|
|
|
|
//Bounds bound = new Bounds(endX,0,endZ,0,0,0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vector2f topLeft = new Vector2f(centerX - refX,centerZ + refZ); |
|
|
|
|
Vector2f topLeft = new Vector2f(centerX + refX,centerZ + refZ); |
|
|
|
|
float width = Math.abs(endX-refX); |
|
|
|
|
float height = Math.abs(endZ-refZ); |
|
|
|
|
Rectangle2D boundRect = new Rectangle2D.Float(); |
|
|
|
|