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data load fixes

server-collision
FatBoy-DOTC 12 months ago
parent
commit
ae52735131
  1. 6
      src/engine/gameManager/BuildingManager.java

6
src/engine/gameManager/BuildingManager.java

@ -985,9 +985,9 @@ public enum BuildingManager { @@ -985,9 +985,9 @@ public enum BuildingManager {
building.buildingMeshes = new ArrayList<>();
float rotation = building.getRot().getRotation();
Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
if (!prop_meshes.containsKey(building.getBlueprint().getMeshForRank(building.getRank())))
if (!prop_meshes.containsKey(building.meshUUID))
return; //no data for this prop ID
ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.getRank()));
ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
for (int mesh : meshes) {
if (!mesh_heights.containsKey(mesh) || !mesh_triangle_points.containsKey(mesh))
@ -1014,7 +1014,7 @@ public enum BuildingManager { @@ -1014,7 +1014,7 @@ public enum BuildingManager {
generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1));
}
generatedMesh.triangles = new ArrayList<>();
for (ArrayList<Vector3f> pointList : triPoints) {
ArrayList<Vector3f> rotatedPoints = new ArrayList<>();

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