@ -45,7 +45,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
@@ -45,7 +45,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
public abstract class AbstractCharacter extends AbstractWorldObject {
protected final CharacterItemManager charItemManager ;
protected CharacterItemManager charItemManager ;
private final ReentrantReadWriteLock healthLock = new ReentrantReadWriteLock ( ) ;
public short level ;
public AbstractWorldObject combatTarget ;
@ -122,6 +122,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -122,6 +122,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private boolean collided = false ;
private byte aoecntr = 0 ;
public AbstractCharacter ( ) {
super ( ) ;
this . powers = new ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP , MBServerStatics . CHM_LOAD , MBServerStatics . CHM_THREAD_LOW ) ;
this . skills = new ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP , MBServerStatics . CHM_LOAD , MBServerStatics . CHM_THREAD_LOW ) ;
this . initializeCharacter ( ) ;
}
/ * *
* No Id Constructor
* /
@ -136,7 +145,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -136,7 +145,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
final short level ,
final int exp ,
final Vector3fImmutable bindLoc ,
final Vector3fImmutable currentLoc ,
final Vector3fImmutable faceDir ,
final Guild guild ,
final byte runningTrains
@ -154,7 +162,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -154,7 +162,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this . exp = exp ;
this . walkMode = true ;
this . bindLoc = bindLoc ;
;
this . faceDir = faceDir ;
this . guild = guild ;
this . runningTrains = runningTrains ;
@ -162,8 +169,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -162,8 +169,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
this . skills = new ConcurrentHashMap < > ( MBServerStatics . CHM_INIT_CAP , MBServerStatics . CHM_LOAD , MBServerStatics . CHM_THREAD_LOW ) ;
this . initializeCharacter ( ) ;
// Dangerous to use THIS in a constructor!!!
this . charItemManager = new CharacterItemManager ( this ) ;
}
/ * *