@ -11,13 +11,13 @@ package engine.gameManager;
@@ -11,13 +11,13 @@ package engine.gameManager;
import engine.Enum ;
import engine.loot.* ;
import engine.net.DispatchMessage ;
import engine.net.client.msg.ErrorPopupMsg ;
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
import org.pmw.tinylog.Logger ;
import java.util.ArrayList ;
import java.util.HashMap ;
import java.util.Random ;
import java.util.concurrent.ThreadLocalRandom ;
/ * *
@ -141,14 +141,14 @@ public enum LootManager {
@@ -141,14 +141,14 @@ public enum LootManager {
}
}
public static MobLoot getGenTableItem ( int genTableID , Mob mob , Boolean inHotzone ) {
public static MobLoot getGenTableItem ( int genTableID , AbstractCharacter mob , Boolean inHotzone ) {
if ( mob = = null | | _genTables . containsKey ( genTableID ) = = false )
return null ;
MobLoot outItem ;
int genRoll = new Random ( ) . nextInt ( 99 ) + 1 ;
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll ) ;
@ -161,11 +161,14 @@ public enum LootManager {
@@ -161,11 +161,14 @@ public enum LootManager {
return null ;
//gets the 1-320 roll for this mob
int itemTableRoll = TableRoll ( mob . level , inHotzone ) ;
int itemTableRoll = 0 ;
int objectType = mob . getObjectType ( ) . ordinal ( ) ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) { //52 = player character
itemTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
itemTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , itemTableRoll ) ;
if ( tableRow = = null )
return null ;
@ -175,40 +178,34 @@ public enum LootManager {
@@ -175,40 +178,34 @@ public enum LootManager {
return null ;
if ( ItemBase . getItemBase ( itemUUID ) . getType ( ) . ordinal ( ) = = Enum . ItemType . RESOURCE . ordinal ( ) ) {
int amount = ThreadLocalRandom . current ( ) . nextInt ( tableRow . maxSpawn - tableRow . minSpawn ) + tableRow . minSpawn ;
int amount = ThreadLocalRandom . current ( ) . nextInt ( tableRow . minSpawn , tableRow . maxSpawn + 1 ) ;
return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , amount , false ) ;
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
Enum . ItemType outType = outItem . getItemBase ( ) . getType ( ) ;
if ( outType . ordinal ( ) = = Enum . ItemType . WEAPON . ordinal ( ) | | outType . ordinal ( ) = = Enum . ItemType . ARMOR . ordinal ( ) | | outType . ordinal ( ) = = Enum . ItemType . JEWELRY . ordinal ( ) ) {
if ( outItem . getItemBase ( ) . isGlass ( ) = = false ) {
if ( selectedRow . pModTable ! = 0 ) {
try {
outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll , inHotzone ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( "Failed to GeneratePrefix for item: " + outItem . getName ( ) ) ;
}
}
if ( selectedRow . sModTable ! = 0 ) {
try {
outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll , inHotzone ) ;
outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( "Failed to GenerateSuffix for item: " + outItem . getName ( ) ) ;
}
}
}
if ( outItem . getPrefix ( ) ! = null & & outItem . getPrefix ( ) . isEmpty ( ) = = false )
outItem . setIsID ( false ) ;
if ( outItem . getSuffix ( ) ! = null & & outItem . getSuffix ( ) . isEmpty ( ) = = false )
outItem . setIsID ( false ) ;
return outItem ;
}
private static MobLoot GeneratePrefix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
private static MobLoot GeneratePrefix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll ) ;
@ -221,8 +218,13 @@ public enum LootManager {
@@ -221,8 +218,13 @@ public enum LootManager {
if ( prefixTable = = null )
return inItem ;
ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , TableRoll ( mob . level , inHotzone ) ) ;
int prefixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
prefixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
prefixTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , prefixTableRoll ) ;
if ( prefixMod = = null )
return inItem ;
@ -235,7 +237,7 @@ public enum LootManager {
@@ -235,7 +237,7 @@ public enum LootManager {
return inItem ;
}
private static MobLoot GenerateSuffix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
private static MobLoot GenerateSuffix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll ) ;
@ -248,8 +250,13 @@ public enum LootManager {
@@ -248,8 +250,13 @@ public enum LootManager {
if ( suffixTable = = null )
return inItem ;
ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , TableRoll ( mob . level , inHotzone ) ) ;
int suffixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
suffixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
suffixTableRoll = TableRoll ( mob . level , inHotzone ) ;
}
ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , suffixTableRoll ) ;
if ( suffixMod = = null )
return inItem ;
@ -280,7 +287,7 @@ public enum LootManager {
@@ -280,7 +287,7 @@ public enum LootManager {
if ( inHotzone )
min + = mobLevel ;
int roll = ThreadLocalRandom . current ( ) . nextInt ( max - min ) + min ;
int roll = ThreadLocalRandom . current ( ) . nextInt ( min , max + 1 ) ;
return roll ;
}
@ -298,7 +305,7 @@ public enum LootManager {
@@ -298,7 +305,7 @@ public enum LootManager {
int high = bse . highGold ;
int low = bse . lowGold ;
int gold = ThreadLocalRandom . current ( ) . nextInt ( high - low ) + low ;
int gold = ThreadLocalRandom . current ( ) . nextInt ( low , high + 1 ) ;
if ( inHotzone = = true )
gold = ( int ) ( gold * HOTZONE_GOLD_RATE ) ;
@ -369,4 +376,87 @@ public enum LootManager {
@@ -369,4 +376,87 @@ public enum LootManager {
mob . getCharItemManager ( ) . addItemToInventory ( lootItem ) ;
}
public static void peddleFate ( PlayerCharacter playerCharacter , Item gift ) {
//get table ID for the itembase ID
int tableID = 0 ;
if ( _bootySetMap . get ( gift . getItemBaseID ( ) ) ! = null )
tableID = _bootySetMap . get ( gift . getItemBaseID ( ) ) . get ( ThreadLocalRandom . current ( ) . nextInt ( _bootySetMap . get ( gift . getItemBaseID ( ) ) . size ( ) ) ) . genTable ;
if ( tableID = = 0 )
return ;
//get the character item manager
CharacterItemManager itemMan = playerCharacter . getCharItemManager ( ) ;
if ( itemMan = = null )
return ;
//check if player owns the gift he is trying to open
if ( itemMan . doesCharOwnThisItem ( gift . getObjectUUID ( ) ) = = false )
return ;
//roll 1-100 for the gen table selection
int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( tableID , genRoll ) ;
if ( selectedRow = = null )
return ;
//roll 220-320 for the item table selection
int itemRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ItemTableEntry selectedItem = ItemTableEntry . rollTable ( selectedRow . itemTableID , itemRoll ) ;
if ( selectedItem = = null )
return ;
//create the item from the table, quantity is always 1
MobLoot winnings = new MobLoot ( playerCharacter , ItemBase . getItemBase ( selectedItem . cacheID ) , 1 , false ) ;
if ( winnings = = null )
return ;
//early exit if the inventory of the player will not old the item
if ( itemMan . hasRoomInventory ( winnings . getItemBase ( ) . getWeight ( ) ) = = false ) {
ErrorPopupMsg . sendErrorPopup ( playerCharacter , 21 ) ;
return ;
}
//determine if the winning item needs a prefix
if ( selectedRow . pModTable ! = 0 ) {
int prefixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry prefix = ModTableEntry . rollTable ( selectedRow . pModTable , prefixRoll ) ;
if ( prefix ! = null )
winnings . addPermanentEnchantment ( prefix . action , 0 , prefix . level , true ) ;
}
//determine if the winning item needs a suffix
if ( selectedRow . sModTable ! = 0 ) {
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry suffix = ModTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
if ( suffix ! = null )
winnings . addPermanentEnchantment ( suffix . action , 0 , suffix . level , true ) ;
}
winnings . setIsID ( true ) ;
//remove gift from inventory
itemMan . consume ( gift ) ;
//add winnings to player inventory
Item playerWinnings = winnings . promoteToItem ( ( PlayerCharacter ) playerCharacter ) ;
itemMan . addItemToInventory ( playerWinnings ) ;
itemMan . updateInventory ( ) ;
}
}