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class and table schema now conform to JSON

magicbox-1.5.2
MagicBot 1 year ago
parent
commit
bd97745ed1
  1. 2
      src/engine/gameManager/ZoneManager.java
  2. 40
      src/engine/objects/Zone.java

2
src/engine/gameManager/ZoneManager.java

@ -266,7 +266,7 @@ public enum ZoneManager {
// Enforce min level // Enforce min level
if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue())) if (zone.min_level < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
return false; return false;
if (ZoneManager.hotZone != null) if (ZoneManager.hotZone != null)

40
src/engine/objects/Zone.java

@ -40,14 +40,14 @@ public class Zone extends AbstractGameObject {
public final float yOffset; public final float yOffset;
public final int template; public final int template;
public final byte peace_zone; public final byte peace_zone;
public final String Icon1; public final String icon1;
public final String Icon2; public final String icon2;
public final String Icon3; public final String icon3;
public float absX = 0.0f; public float absX = 0.0f;
public float absY = 0.0f; public float absY = 0.0f;
public float absZ = 0.0f; public float absZ = 0.0f;
public int minLvl; public int min_level;
public int maxLvl; public int max_level;
public boolean hasBeenHotzone = false; public boolean hasBeenHotzone = false;
public ArrayList<Zone> nodes = null; public ArrayList<Zone> nodes = null;
public int parentZoneID; public int parentZoneID;
@ -76,11 +76,11 @@ public class Zone extends AbstractGameObject {
this.yOffset = rs.getFloat("yOffset"); this.yOffset = rs.getFloat("yOffset");
this.template = rs.getInt("template"); this.template = rs.getInt("template");
this.peace_zone = rs.getByte("peace_zone"); this.peace_zone = rs.getByte("peace_zone");
this.Icon1 = rs.getString("icon1"); this.icon1 = rs.getString("icon1");
this.Icon2 = rs.getString("icon2"); this.icon2 = rs.getString("icon2");
this.Icon3 = rs.getString("icon3"); this.icon3 = rs.getString("icon3");
this.minLvl = rs.getInt("min_level"); this.min_level = rs.getInt("min_level");
this.maxLvl = rs.getInt("max_level"); this.max_level = rs.getInt("max_level");
this.hash = rs.getString("hash"); this.hash = rs.getString("hash");
//this needs to be here specifically for new zones created after server boot (e.g. player city zones) //this needs to be here specifically for new zones created after server boot (e.g. player city zones)
@ -88,9 +88,9 @@ public class Zone extends AbstractGameObject {
Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID); Zone parentZone = ZoneManager.getZoneByUUID(parentZoneID);
this.setParent(parentZone); this.setParent(parentZone);
if (this.minLvl == 0 && parentZone != null) { if (this.min_level == 0 && parentZone != null) {
this.minLvl = parentZone.minLvl; this.min_level = parentZone.min_level;
this.maxLvl = parentZone.maxLvl; this.max_level = parentZone.max_level;
} }
if (parentZone != null) if (parentZone != null)
@ -147,9 +147,9 @@ public class Zone extends AbstractGameObject {
else else
writer.putString(zone.zoneName); writer.putString(zone.zoneName);
writer.put(zone.peace_zone); writer.put(zone.peace_zone);
writer.putString(zone.Icon1); writer.putString(zone.icon1);
writer.putString(zone.Icon2); writer.putString(zone.icon2);
writer.putString(zone.Icon3); writer.putString(zone.icon3);
writer.put((byte) 0); // Pad writer.put((byte) 0); // Pad
for (Zone child : zone.nodes) { for (Zone child : zone.nodes) {
@ -209,9 +209,9 @@ public class Zone extends AbstractGameObject {
this.absY = this.yOffset + parent.absY; this.absY = this.yOffset + parent.absY;
this.absZ = this.zOffset + parent.absZ; this.absZ = this.zOffset + parent.absZ;
if (this.minLvl == 0 || this.maxLvl == 0) { if (this.min_level == 0 || this.max_level == 0) {
this.minLvl = this.parent.minLvl; this.min_level = this.parent.min_level;
this.maxLvl = this.parent.maxLvl; this.max_level = this.parent.max_level;
} }
this.setBounds(); this.setBounds();
@ -244,7 +244,7 @@ public class Zone extends AbstractGameObject {
if (this.parent == null) if (this.parent == null)
return false; return false;
return !Icon1.equals(""); return !icon1.equals("");
} }
public Vector3fImmutable getLoc() { public Vector3fImmutable getLoc() {

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