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region work

hull4
FatBoy-DOTC 1 year ago
parent
commit
bdb901afce
  1. 13
      src/engine/objects/Building.java

13
src/engine/objects/Building.java

@ -1536,12 +1536,13 @@ public class Building extends AbstractWorldObject { @@ -1536,12 +1536,13 @@ public class Building extends AbstractWorldObject {
}
public void updateNavMesh(){
//remove entire building footprint from the navmesh
//int xPoint = (int)(this.loc.x - this.getBounds().getHalfExtents().x);
//int zPoint = (int) (this.loc.z - this.getBounds().getHalfExtents().y);
//int extentsX = (int) (this.getBounds().getHalfExtents().x * 2);
//int extentsZ = (int) (this.getBounds().getHalfExtents().y * 2);
//this.parentZone.navMesh.subtract(new Area(new Rectangle(xPoint, zPoint, extentsX, extentsZ)));
Polygon area = new Polygon();
for(Colliders collider : this.getBounds().colliders){
area.addPoint((int) collider.startX, (int) collider.startY);
area.addPoint((int) collider.endX, (int) collider.endY);
}
Area blocked = new Area(area);
this.parentZone.navMesh.subtract(blocked);
//add in all the regions to the navMesh
for(Regions region : this.getBounds().getRegions())

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