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					@ -564,7 +564,9 @@ public class MobileFSM {
				@@ -564,7 +564,9 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //add default behaviour type
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					            mob.BehaviourType = MobBehaviourType.Aggro; | 
				
			
			
		
	
		
			
				
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					            if(mob.BehaviourType == null){ | 
				
			
			
		
	
		
			
				
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					                mob.BehaviourType = MobBehaviourType.Simple; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        if (mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					            //no need to continue if mob is dead, check for respawn and move on
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					            CheckForRespawn(mob); | 
				
			
			
		
	
	
		
			
				
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