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					@ -1600,11 +1600,26 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
				@@ -1600,11 +1600,26 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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						//Call to apply any new effects to player
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						public synchronized void applyBonuses() { | 
				
			
			
		
	
		
			
				
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							PlayerCharacter player; | 
				
			
			
		
	
		
			
				
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							//tell the player to applyBonuses because something has changed
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							//start running the bonus calculations
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							try{ | 
				
			
			
		
	
		
			
				
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							runBonuses(); | 
				
			
			
		
	
		
			
				
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							// Check if calculations affected flight.
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								if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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									player = (PlayerCharacter) this; | 
				
			
			
		
	
		
			
				
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									// Ground players who cannot fly but are currently flying
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									if (CanFly(player) == false && | 
				
			
			
		
	
		
			
				
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											player.getMovementState().equals(MovementState.FLYING)) | 
				
			
			
		
	
		
			
				
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										PlayerCharacter.GroundPlayer(player); | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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							}catch(Exception e){ | 
				
			
			
		
	
		
			
				
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								Logger.error("Error in run bonuses for object UUID " + this.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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								Logger.error(e); | 
				
			
			
		
	
	
		
			
				
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