|  |  | @ -20,6 +20,7 @@ import engine.gameManager.ChatManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.MovementManager; |  |  |  | import engine.gameManager.MovementManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.gameManager.ZoneManager; |  |  |  | import engine.gameManager.ZoneManager; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Bounds; |  |  |  | import engine.math.Bounds; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | import engine.math.Vector3f; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.math.Vector3fImmutable; |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.mobileAI.Threads.MobAIThread; |  |  |  | import engine.mobileAI.Threads.MobAIThread; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.MoveToPointMsg; |  |  |  | import engine.net.client.msg.MoveToPointMsg; | 
			
		
	
	
		
		
			
				
					|  |  | @ -303,9 +304,23 @@ private static final int cellGap = 1; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
 |  |  |  |             if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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					|  |  |  |                 Building building = BuildingManager.getBuildingAtLocation(goal); |  |  |  |                 Building building = BuildingManager.getBuildingAtLocation(goal); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for (Regions region : building.getBounds().getRegions()) |  |  |  |                 ArrayList<Regions> entrances = new ArrayList<>(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 for (Regions region : building.getBounds().getRegions()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (region.exit && region.level == 0) |  |  |  |                     if (region.exit && region.level == 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |                         goal = new Vector3fImmutable(region.center.x, region.center.y, region.center.z); |  |  |  |                         entrances.add(region); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     Regions cheapest = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     for(Regions entrance : entrances){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(cheapest == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             cheapest = entrance; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             cheapest = entrance; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); |  |  |  |             ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); | 
			
		
	
	
		
		
			
				
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