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					@ -14,10 +14,13 @@ import engine.Enum.BuildingGroup; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum.GameObjectType; | 
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					import engine.Enum.GameObjectType; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.InterestManager; | 
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					import engine.InterestManagement.InterestManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.WorldGrid; | 
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.collision.Mesh; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.collision.Triangle; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.JobContainer; | 
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					import engine.job.JobContainer; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.JobScheduler; | 
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					import engine.job.JobScheduler; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.jobs.UpgradeBuildingJob; | 
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					import engine.jobs.UpgradeBuildingJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Bounds; | 
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					import engine.math.Bounds; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.ClientConnection; | 
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					import engine.net.client.ClientConnection; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.ErrorPopupMsg; | 
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					import engine.net.client.msg.ErrorPopupMsg; | 
				
			
			
		
	
	
		
		
			
				
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					@ -27,6 +30,10 @@ import engine.objects.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.*; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.geom.Line2D; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.geom.Point2D; | 
				
			
			
		
	
		
		
			
				
					
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					import java.awt.geom.Rectangle2D; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.LocalDateTime; | 
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					import java.time.LocalDateTime; | 
				
			
			
		
	
		
		
			
				
					
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					import java.time.ZoneId; | 
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					import java.time.ZoneId; | 
				
			
			
		
	
		
		
			
				
					
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					import java.util.ArrayList; | 
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					import java.util.ArrayList; | 
				
			
			
		
	
	
		
		
			
				
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					@ -38,6 +45,12 @@ public enum BuildingManager { | 
				
			
			
		
	
		
		
			
				
					
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					    BUILDINGMANAGER; | 
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					    BUILDINGMANAGER; | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer,ArrayList<Integer>> prop_meshes = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer,Float> mesh_heights = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer,ArrayList<ArrayList<Vector3f>>> mesh_triangle_points = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer, Rectangle2D> mesh_bounding_boxes = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>(); | 
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					    public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>(); | 
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					    public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					@ -942,6 +955,9 @@ public enum BuildingManager { | 
				
			
			
		
	
		
		
			
				
					
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					        cleanupHirelings(building); | 
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					        cleanupHirelings(building); | 
				
			
			
		
	
		
		
			
				
					
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					        //rebake colliders for change in rank
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					        BuildingManager.BakeBuildingMeshes(building); | 
				
			
			
		
	
		
		
			
				
					
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					        building.isDeranking.compareAndSet(true, false); | 
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					        building.isDeranking.compareAndSet(true, false); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					@ -960,4 +976,63 @@ public enum BuildingManager { | 
				
			
			
		
	
		
		
			
				
					
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					        return null; | 
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					        return null; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static void BakeBuildingMeshes(Building building){ | 
				
			
			
		
	
		
		
			
				
					
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					        if(building == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        building.buildingMeshes = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        float rotation = building.getRot().getRotation(); | 
				
			
			
		
	
		
		
			
				
					
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					        Vector3f buildingLoc = new Vector3f(building.loc.x,building.loc.y,building.loc.z); | 
				
			
			
		
	
		
		
			
				
					
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					        if(!prop_meshes.containsKey(building.getBlueprint().getMeshForRank(building.getRank()))) | 
				
			
			
		
	
		
		
			
				
					
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					            return; //no data for this prop ID
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					        ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.getRank())); | 
				
			
			
		
	
		
		
			
				
					
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					        for(int mesh : meshes){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(!mesh_heights.containsKey(mesh) || !mesh_triangle_points.containsKey(mesh)) | 
				
			
			
		
	
		
		
			
				
					
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					                return; //no data for this mesh
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					            Mesh generatedMesh = new Mesh(); | 
				
			
			
		
	
		
		
			
				
					
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					            generatedMesh.meshHeight = mesh_heights.get(mesh); | 
				
			
			
		
	
		
		
			
				
					
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					            ArrayList<ArrayList<Vector3f>> triPoints = mesh_triangle_points.get(mesh); | 
				
			
			
		
	
		
		
			
				
					
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					            if(mesh_bounding_boxes.containsKey(mesh)){ | 
				
			
			
		
	
		
		
			
				
					
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					                Rectangle2D boundingBox = mesh_bounding_boxes.get(mesh); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.BoundingLines = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					                float maxX = building.loc.x + (float)boundingBox.getMaxX(); | 
				
			
			
		
	
		
		
			
				
					
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					                float minX = building.loc.x + (float)boundingBox.getMinX(); | 
				
			
			
		
	
		
		
			
				
					
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					                float maxY = building.loc.z + (float)boundingBox.getMaxY(); | 
				
			
			
		
	
		
		
			
				
					
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					                float minY = building.loc.z + (float)boundingBox.getMinY(); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p1 = new Point2D.Float(minX,maxY); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p2 = new Point2D.Float(maxX,maxY); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p3 = new Point2D.Float(maxX,minY); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p4 = new Point2D.Float(minX,minY); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.BoundingLines.add(new Line2D.Float(p1,p2)); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.BoundingLines.add(new Line2D.Float(p2,p3)); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.BoundingLines.add(new Line2D.Float(p3,p4)); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.BoundingLines.add(new Line2D.Float(p4,p1)); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            for(ArrayList<Vector3f> pointList : triPoints){ | 
				
			
			
		
	
		
		
			
				
					
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					                ArrayList<Vector3f> rotatedPoints = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					                for(Vector3f point : pointList) | 
				
			
			
		
	
		
		
			
				
					
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					                    rotatedPoints.add(Vector3f.rotateAroundPoint(buildingLoc,point,rotation)); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p1 = new Point2D.Float(rotatedPoints.get(0).x,rotatedPoints.get(0).z); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p2 = new Point2D.Float(rotatedPoints.get(1).x,rotatedPoints.get(1).z); | 
				
			
			
		
	
		
		
			
				
					
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					                Point2D.Float p3 = new Point2D.Float(rotatedPoints.get(2).x,rotatedPoints.get(2).z); | 
				
			
			
		
	
		
		
			
				
					
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					                Triangle tri = new Triangle(); | 
				
			
			
		
	
		
		
			
				
					
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					                tri.sides = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					                tri.sides.add(new Line2D.Float(p1,p2)); | 
				
			
			
		
	
		
		
			
				
					
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					                tri.sides.add(new Line2D.Float(p2,p3)); | 
				
			
			
		
	
		
		
			
				
					
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					                tri.sides.add(new Line2D.Float(p3,p1)); | 
				
			
			
		
	
		
		
			
				
					
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					                generatedMesh.triangles.add(tri); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        building.buildingMeshes.add(generatedMesh); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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