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shape

hull4
FatBoy-DOTC 1 year ago
parent
commit
f94648c5dd
  1. 7
      src/engine/devcmd/cmds/aiInfoCmd.java
  2. 61
      src/engine/gameManager/NavigationManager.java
  3. 23
      src/engine/mobileAI/MobAI.java
  4. 5
      src/engine/objects/AbstractCharacter.java

7
src/engine/devcmd/cmds/aiInfoCmd.java

@ -13,6 +13,7 @@ import engine.Enum;
import engine.Enum.GameObjectType; import engine.Enum.GameObjectType;
import engine.devcmd.AbstractDevCmd; import engine.devcmd.AbstractDevCmd;
import engine.gameManager.PowersManager; import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI; import engine.mobileAI.MobAI;
import engine.objects.AbstractGameObject; import engine.objects.AbstractGameObject;
import engine.objects.Mob; import engine.objects.Mob;
@ -151,7 +152,11 @@ public class aiInfoCmd extends AbstractDevCmd {
output += outlawUUID + newline; output += outlawUUID + newline;
} }
output += "Walking: " + ((Mob) target).isMoving() + newline; output += "Walking: " + ((Mob) target).isMoving() + newline;
output += "Destination: " + ((Mob) target).destination; output += "Destination: " + ((Mob) target).destination + newline;
output += "NavPath: " + newline;
for(Vector3fImmutable point : ((Mob) target).navPath){
output += "(" + ((Mob) target).navPath.indexOf(point) + ")(" +((Mob) target).loc.distanceSquared2D(point) + ") "+ point + newline;
}
throwbackInfo(playerCharacter, output); throwbackInfo(playerCharacter, output);
} }

61
src/engine/gameManager/NavigationManager.java

@ -1,9 +1,9 @@
package engine.gameManager; package engine.gameManager;
import engine.Enum;
import engine.math.Vector3fImmutable; import engine.math.Vector3fImmutable;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*; import engine.objects.*;
import java.awt.*;
import java.awt.geom.Path2D; import java.awt.geom.Path2D;
import java.util.ArrayList; import java.util.ArrayList;
@ -15,9 +15,26 @@ public class NavigationManager {
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal) { public static void pathfind(AbstractCharacter character, Vector3fImmutable goal) {
try { try {
ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); ArrayList<Vector3fImmutable> path = getPath(character.loc, goal);//getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
if (path.isEmpty() || path.size() < 2) { if (path.isEmpty()) {
character.destination = goal; MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(character.getObjectUUID());
msg.setStartCoord(character.loc);
msg.setEndCoord(goal);
Regions region = Regions.getRegionAtLocation(goal);
if (region != null) {
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else {
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
return; //no points to walk to return; //no points to walk to
} }
@ -32,17 +49,14 @@ public class NavigationManager {
public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) { public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) {
ArrayList<Vector3fImmutable> optimalPath = new ArrayList<>(); ArrayList<Vector3fImmutable> optimalPath = new ArrayList<>();
optimalPath.add(startToGoal.get(0)); optimalPath.add(startToGoal.get(0));
for(Vector3fImmutable point : startToGoal) for (Vector3fImmutable point : startToGoal) {
{ if (goalToStart.contains(point) && !optimalPath.contains(point)) {
if(!goalToStart.contains(point))
{
continue;
}
optimalPath.add(point); optimalPath.add(point);
} }
//optimize the path to its smallest possible amount of points }
//optimize the path to its smallest possible amount of points
return optimalPath; return optimalPath;
@ -54,8 +68,7 @@ public class NavigationManager {
Vector3fImmutable current = start; Vector3fImmutable current = start;
boolean obstructed = false; boolean obstructed = false;
int count = 0; int count = 0;
while (current.distanceSquared(goal) > 9 && count < 250) while (current.distanceSquared(goal) > 9 && count < 250) {
{
//gather the 8 cells around the player //gather the 8 cells around the player
ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>(); ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>();
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, 0))); surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, 0)));
@ -67,8 +80,7 @@ public class NavigationManager {
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap))); surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap)));
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap))); surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap)));
Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO); Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO);
for (Vector3fImmutable point : surroundingCells) for (Vector3fImmutable point : surroundingCells) {
{
count++; count++;
if (path.contains(point)) if (path.contains(point))
@ -90,11 +102,16 @@ public class NavigationManager {
} else { } else {
ArrayList<Vector3fImmutable> goalPath = new ArrayList<>(); ArrayList<Vector3fImmutable> goalPath = new ArrayList<>();
goalPath.add(start); goalPath.add(start);
goalPath.add(start.moveTowards(goal,32));
goalPath.add(goal); goalPath.add(goal);
return goalPath; //if the path isn't obstructed we can walk directly from start to the goal return goalPath; //if the path isn't obstructed we can walk directly from start to the goal
} }
} }
public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) { public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
float gCost = start.distanceSquared(point); float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point); float hCost = goal.distanceSquared(point);
@ -105,18 +122,16 @@ public class NavigationManager {
Building building = BuildingManager.getBuildingAtLocation(point); Building building = BuildingManager.getBuildingAtLocation(point);
if(building != null) { if(building != null) {
for (Path2D.Float mesh : building.meshes) {
if (mesh.contains(point.x,point.z)) {
return true;
}
}
for (Regions region : building.getBounds().getRegions()) { for (Regions region : building.getBounds().getRegions()) {
if (region.isPointInPolygon(point)) if (region.isPointInPolygon(point))
if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height if (Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
return true; return true;
} }
boolean pointBlocked = false;
for (Path2D.Float mesh : building.meshes) {
if (mesh.contains((double)point.x,(double)point.z)) {
pointBlocked = true;
}
return pointBlocked;
}
} }
return false; return false;
} }

23
src/engine/mobileAI/MobAI.java

@ -914,7 +914,7 @@ public class MobAI {
switch (mob.getCombatTarget().getObjectType()) { switch (mob.getCombatTarget().getObjectType()) {
case PlayerCharacter: case PlayerCharacter:
case Mob: case Mob:
mob.destination = GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); mob.destination = mob.combatTarget.loc;//GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
aiMove(mob, false,mob.getRange() + 1); aiMove(mob, false,mob.getRange() + 1);
break; break;
case Building: case Building:
@ -1345,18 +1345,16 @@ public class MobAI {
public static void aiMove(Mob mob, boolean isWalking, float offset) { public static void aiMove(Mob mob, boolean isWalking, float offset) {
if(mob.navPath.size() < 1){ if(mob.navPath.isEmpty() || mob.navPath.size() == 1){
NavigationManager.pathfind(mob,mob.destination); NavigationManager.pathfind(mob,mob.destination);
return; return;
} }
if(mob.navPath.get(mob.navPath.size() -1).distanceSquared(mob.destination) > 100){ // goal has moved by at least 10 units, recalculate if(mob.isMoving()) {
NavigationManager.pathfind(mob,mob.destination);
return; return;
} }
if(mob.isMoving())
return;
Vector3fImmutable PathPoint = mob.navPath.get(0); Vector3fImmutable PathPoint = mob.navPath.get(0);
if(mob.loc.distanceSquared(mob.navPath.get(0)) < 25) { if(mob.loc.distanceSquared(mob.destination) > mob.loc.distanceSquared2D(mob.destination)) {
mob.navPath.remove(0); mob.navPath.remove(0);
return; return;
} }
@ -1372,7 +1370,7 @@ public class MobAI {
if(offset > 0){ if(offset > 0){
PathPoint= Vector3fImmutable.getRandomPointInCircle(PathPoint, offset); PathPoint= Vector3fImmutable.getRandomPointInCircle(PathPoint, offset);
} }
mob.endLoc = PathPoint;
MoveToPointMsg msg = new MoveToPointMsg(); MoveToPointMsg msg = new MoveToPointMsg();
@ -1380,10 +1378,19 @@ public class MobAI {
msg.setSourceID(mob.getObjectUUID()); msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc); msg.setStartCoord(mob.loc);
msg.setEndCoord(PathPoint); msg.setEndCoord(PathPoint);
Regions region = Regions.getRegionAtLocation(PathPoint);
if(region != null){
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else{
msg.setInBuildingFloor(-1); msg.setInBuildingFloor(-1);
msg.setInBuilding(-1); msg.setInBuilding(-1);
msg.setStartLocType(0); msg.setStartLocType(0);
msg.setInBuildingUUID(0); msg.setInBuildingUUID(0);
}
try { try {

5
src/engine/objects/AbstractCharacter.java

@ -841,11 +841,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if(this.getObjectType().equals(GameObjectType.Mob)){ if(this.getObjectType().equals(GameObjectType.Mob)){
if(this.destination.equals(Vector3fImmutable.ZERO)) if(this.destination.equals(Vector3fImmutable.ZERO))
return false; return false;
if(this.loc.distanceSquared(this.destination) < 3){
this.stopMovement(this.loc);
return false;
}
} }
return true; return true;
} }

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