forked from MagicBane/Server
Set offset and rotation from building
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@@ -986,10 +986,14 @@ public enum BuildingManager {
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Path2D.Float stencilPath = new Path2D.Float();
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// Add building offset to vertices
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// Add building offset and rotation to vertices
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for (Vector2f vertex : meshEntry)
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for (Vector2f vertex : meshEntry) {
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vertex.addLocal(building.getLoc().x, building.getLoc().y);
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Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
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rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
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vertex.set(rotatedPoint.x, rotatedPoint.z);
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}
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// Move to start of path
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