Repository for lakemenbane
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
/**
* @author
* Summary: Lists UID, Name and GL UID of either
* Player or NPC sovereign guilds
*/
public class GuildListCmd extends AbstractDevCmd {
// Instance variables
private int _guildType; // 0 = Player : 1 = NPC sovereign guilds
private String outputStr = null;
public GuildListCmd() {
super("guildlist");
}
// AbstractDevCmd Overridden methods
@Override
protected void _doCmd(PlayerCharacter pc, String[] args,
AbstractGameObject target) {
if(validateUserInput(args) == false) {
this.sendUsage(pc);
return;
}
parseUserInput(args);
// Execute stored procedure
outputStr = DbManager.GuildQueries.GET_GUILD_LIST(_guildType);
// Send results to user
throwbackInfo(pc, outputStr);
}
@Override
protected String _getHelpString() {
return "Lists guild info for sovereign guilds";
}
@Override
protected String _getUsageString() {
return "/guildlist npc|player";
}
// Class methods
private static boolean validateUserInput(String[] userInput) {
int stringIndex;
String commandSet = "npcplayer";
// incorrect number of arguments test
if (userInput.length != 1)
return false;
// Test of game object type argument
stringIndex = commandSet.indexOf(userInput[0].toLowerCase());
return stringIndex != -1;
}
private void parseUserInput(String[] userInput) {
// Build mask from user input
switch (userInput[0].toLowerCase()) {
case "npc":
_guildType = 1;
break;
case "player":
_guildType = 0;
break;
default:
break;
}
}
}