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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.exception.SerializationException;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.AbstractGameObject;
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public class TransferItemFromEquipToInventoryMsg extends ClientNetMsg {
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private int playerType;
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private int playerUUID;
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private int slotNumber;
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/**
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* This is the general purpose constructor.
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*/
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public TransferItemFromEquipToInventoryMsg(AbstractGameObject ago, int slotNumber) {
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super(Protocol.UNEQUIP);
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this.playerType = ago.getObjectType().ordinal();
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this.playerUUID = ago.getObjectUUID();
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this.slotNumber = slotNumber;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public TransferItemFromEquipToInventoryMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.UNEQUIP, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.playerType = reader.getInt();
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this.playerUUID = reader.getInt();
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this.slotNumber = reader.getInt();
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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writer.putInt(this.playerType);
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writer.putInt(this.playerUUID);
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writer.putInt(this.slotNumber);
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}
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/**
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* @return the slotNumber
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*/
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public int getSlotNumber() {
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return slotNumber;
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}
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public int getPlayerType() {
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return playerType;
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}
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public void setPlayerType(int playerType) {
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this.playerType = playerType;
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}
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public int getPlayerUUID() {
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return playerUUID;
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}
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public void setPlayerUUID(int playerUUID) {
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this.playerUUID = playerUUID;
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}
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}
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