|
|
|
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
|
|
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
|
|
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
|
|
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
|
|
package engine.jobs;
|
|
|
|
|
|
|
|
import engine.gameManager.GroupManager;
|
|
|
|
import engine.job.AbstractJob;
|
|
|
|
import engine.net.client.ClientConnection;
|
|
|
|
import engine.objects.Group;
|
|
|
|
import engine.objects.PlayerCharacter;
|
|
|
|
|
|
|
|
public class RefreshGroupJob extends AbstractJob {
|
|
|
|
|
|
|
|
private final PlayerCharacter pc;
|
|
|
|
private final boolean wholeGroup;
|
|
|
|
private ClientConnection origin;
|
|
|
|
private Group grp;
|
|
|
|
private PlayerCharacter pcToRefresh;
|
|
|
|
|
|
|
|
public RefreshGroupJob(PlayerCharacter pc, PlayerCharacter pcToRefresh) {
|
|
|
|
super();
|
|
|
|
this.pc = pc;
|
|
|
|
if (pc != null) {
|
|
|
|
this.origin = pc.getClientConnection();
|
|
|
|
this.grp = GroupManager.getGroup(pc);
|
|
|
|
}
|
|
|
|
this.pcToRefresh = pcToRefresh;
|
|
|
|
this.wholeGroup = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public RefreshGroupJob(PlayerCharacter pc) {
|
|
|
|
super();
|
|
|
|
this.pc = pc;
|
|
|
|
if (pc != null) {
|
|
|
|
this.origin = pc.getClientConnection();
|
|
|
|
this.grp = GroupManager.getGroup(pc);
|
|
|
|
}
|
|
|
|
this.wholeGroup = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected void doJob() {
|
|
|
|
|
|
|
|
if (this.pc == null || this.origin == null || grp == null) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wholeGroup) {
|
|
|
|
|
|
|
|
// refresh everyone in the group including me
|
|
|
|
// check that we are in the same group as when we submitted the job
|
|
|
|
|
|
|
|
if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
|
|
|
|
|
|
|
|
// refresh pc's group list for just the one player that needed refreshing
|
|
|
|
|
|
|
|
GroupManager.RefreshMyGroupList(pc, origin);
|
|
|
|
GroupManager.RefreshOthersGroupList(pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// only refresh the single player
|
|
|
|
if (this.pcToRefresh == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// check that we are in the same group as when we submitted the job
|
|
|
|
if (GroupManager.getGroup(pc) != null && GroupManager.getGroup(pc) == grp) {
|
|
|
|
// refresh pc's group list for just the one player that needed refreshing
|
|
|
|
GroupManager.RefreshMyGroupListSinglePlayer(pc, origin, pcToRefresh);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|